Quote Originally Posted by Inferno View Post
Okay fuck.

Cliffs a separate mesh.

Both bases separate meshes.

The ground a separate mesh.



Would that work?

edit-

Better idea. What If I leave the visual mesh as 1 object but break up the collision meshes into many different objects. Would that do it?
More like split the cliffs up into several meshes , plus the floor , plus the bases split up the same , so its made of many parts, check Epics packs to see how its done , then do each section bit by bit.