View Poll Results: Would it benefit you to have server-sided commands for a local server and/or lan.

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  • Yes

    29 82.86%
  • No

    6 17.14%
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Thread: OpenSauce FoV and Third Person etc...

  1. #61
    おはようございます klange's Avatar
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    Re: OpenSauce FoV and Third Person etc...



    I got the original release working under Linux by pre-loading it with Winject 1.7a. Now if I only I could force Halo to my correct screen resolution without using a command-line parameter *cough cough*.

    Also, nice vehicle spawner.
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  2. #62

    Re: OpenSauce FoV and Third Person etc...

    Quote Originally Posted by AdmiralBacon View Post
    I got the original release working under Linux by pre-loading it with Winject 1.7a. Now if I only I could force Halo to my correct screen resolution without using a command-line parameter *cough cough*.

    wait, what??

    and yeah, I'm liking the spawner =)
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  3. #63
    HA10 Limited's Avatar
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    Re: OpenSauce FoV and Third Person etc...

    Hmm Halo in linux .

    Yeah spawner is cool, allows you to pick who you spawn vehicles at and which vehicle.
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  4. #64
    おはようございます klange's Avatar
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    Re: OpenSauce FoV and Third Person etc...

    Quote Originally Posted by Limited View Post
    Hmm Halo in linux .
    Posting a thread on this tomorrow.
    Yeah spawner is cool, allows you to pick who you spawn vehicles at and which vehicle.
    So, in theory, we can use this server-side with rcon, right?
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  5. #65
    Movie Maker Siliconmaster's Avatar
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    Re: OpenSauce FoV and Third Person etc...

    Love the spawner. Looks like it's the extension in spirit of "cheat_spawn_warthog" I've been waiting for for ages.
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  6. #66
    HA10 Limited's Avatar
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    Re: OpenSauce FoV and Third Person etc...

    Quote Originally Posted by AdmiralBacon View Post
    So, in theory, we can use this server-side with rcon, right?
    I suppose we didn't check it though.

    Yeah it's like a seperate cheat_spawn for each vehile, however one added bonus is choosing which plater they spawn at. Which the original doesn't have.
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  7. #67
    Rocket jump! Lateksi's Avatar
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    Re: OpenSauce FoV and Third Person etc...

    The score bars are really nice but try to make them more Halo-like and maybe a bit more transparent? I know they're WIP, just postin' my 2 cents ^^
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  8. #68
    おはようございます klange's Avatar
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    Re: OpenSauce FoV and Third Person etc...

    Code:
    Register dump:
     CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
     EIP:00365970 ESP:0033da60 EBP:0033da90 EFLAGS:00010202(  R- --  I   - - - )
     EAX:00000000 EBX:00647471 ECX:00378500 EDX:00000000
     ESI:00647488 EDI:00647534
    Stack dump:
    0x0033da60:  00000000 402ab013 ffffffff 00378510
    0x0033da70:  00000400 00000000 0033dab8 00000000
    0x0033da80:  00378500 0045a4f4 00378500 0033da9c
    0x0033da90:  0033da9c 00351167 00378500 0033daac
    0x0033daa0:  003691a6 402ab013 77000000 0033daf8
    0x0033dab0:  00368143 402ab013 00000001 00000010
    Backtrace:
    =>0 0x00365970 in d3d9 (+0x15970) (0x0033da90)
      1 0x00351167 in d3d9 (+0x1167) (0x0033da9c)
      2 0x003691a6 in d3d9 (+0x191a6) (0x0033daac)
      3 0x00368143 in d3d9 (+0x18143) (0x0033daf8)
      4 0x003669de in d3d9 (+0x169de) (0x0033db7c)
      5 0x004486c5 in haloce (+0x486c5) (0x00000000)
    0x00365970: movl    0x0(%eax),%eax
    There's my stack dump. \/ Skyline sent me a beta for testing, the score meters cause crashing when I go to join a game. I was posting it for him to read.
    Last edited by klange; July 26th, 2009 at 04:19 PM.
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  9. #69
    HA10 Limited's Avatar
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    Re: OpenSauce FoV and Third Person etc...

    Uh, stack dump of what?
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  10. #70
    おはようございます klange's Avatar
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    Re: OpenSauce FoV and Third Person etc...

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    Nice stuff you got there. Shitty video quality is from converting from OGG to MP4...
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