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Thread: Quick-Crit 2008-2009

  1. #4681
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    Smore glockwork.

    Spoilerd:

    reload(repost):


    fire:


    running:
    first try
    second try


    sprinting:
    first try
    second try:



    Please take note that this is still style experimentation. Also, ingame, the running and sprinting animations would be further enhanced with camera movements, but without an actual environment it isn't easy to simulate.
    Last edited by ICEE; July 27th, 2009 at 03:03 PM.

  2. #4682
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    The running looks really rigid for some reason, and the sprinting looks alright animation-wise, but it looks funny. :S

  3. #4683
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: The Studio Quick-Crit Thread

    I like the reload, but the running and sprinting don't look very good at all. With the running, the gun looks like it's jello, because it shouldn't move more then the arm does, especially the way he's holding it. And the sprinting just looks like someone's trying to flail they're arms around. Watch people run, their arms move to get them to go faster, not just flailing them around.

  4. #4684
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    biggest thing with the sprinting is that peoples arms dont go that high

  5. #4685
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    sprinting 2:



    hows this suit you rooster?

  6. #4686
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    better than before. it might look better once ingame. personally i think you should ball his left fist or have the fingers go together to form a fin shape, if you know what i mean. i prefer the former though.

  7. #4687

    Re: The Studio Quick-Crit Thread

    I just don't think sprinting would have an animation really... Could he just hold it with both hands and run holding it up... hard to explain, hope someone knows what I mean.

  8. #4688
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    It would definitely look better ingame. I would have the camera jiggle appropriately, like your head moves when you run, however in max it is kind of pointless since there isn't an unmoving background to compare to.

  9. #4689
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    i can see what you mean bob, but im not sure why anyone would run with a gun like that. <_<

  10. #4690
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    I made a very small change to the running animation, but it seems more fluid to me now.

    running 2:


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