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Thread: Quick-Crit 2008-2009

  1. #4711
    Senior Member teh lag's Avatar
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    Re: The Studio Quick-Crit Thread

    It's.... better? I don't see why you won't just extend it all the way down there and stick some smaller tech stuff on it if it looks too boring.

  2. #4712

    Re: The Studio Quick-Crit Thread


    Ok, I'll keep it simple.

  3. #4713
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    Re: The Studio Quick-Crit Thread

    I'm pretty much done.. I learned a little bit texture wise, and material setting up wise in 3dsmax.

    I like how it turned out, for a modern flashlight, any last crit?

  4. #4714
    Senior Member teh lag's Avatar
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    Re: The Studio Quick-Crit Thread

    Honestly I was thinking more like this.



    Keep it simpler. If it doesn't need to be complex, don't make it complex.

  5. #4715
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    higuy, that's wayyyyy too reflective. overall i think your flashlight could use a lot more detail. dont be lazy or scared to add some in. and no that doesnt mean add in a bunch of random scratches. give it some definition.

  6. #4716
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    Re: The Studio Quick-Crit Thread

    I was never planning on making any scratches too, but I think I know why its super reflective.. I'll change that

  7. #4717

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by DEEhunter View Post
    How about railing like this?
    About this...

  8. #4718
    Senior Member Terror(NO)More's Avatar
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    Re: The Studio Quick-Crit Thread

    Dee, I don't even know where your trying to go with that.. the one way with pipe doesnt make sense since wtf is pipe leading to?

  9. #4719
    halord Futzy's Avatar
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    Re: The Studio Quick-Crit Thread

    Aesthetics.


    First attempt at deterioration like this:
    Last edited by Futzy; July 27th, 2009 at 09:39 PM.

  10. #4720

    Re: The Studio Quick-Crit Thread

    Kind of hard to tell what it looks like on a surface, when it's not on a surface.

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