View Poll Results: this is the worst poll ever you guys were no help

Voters
100. You may not vote on this poll
  • indecisive

    100 100.00%
  • useful

    0 0%
Results 1 to 10 of 1389

Thread: itt: sel begins unwrapping cliffs, makes shitty map better

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11
    Chasing Meteors Sever's Avatar
    Join Date
    Jan 2007
    Posts
    2,405

    Re: [WIP] Revelations

    I believe this is one of the best posts I've seen by Jcap. I fully agree with every point he made in his proposed solution. Not only does it fix the gameplay issues, but it also fixes any architectural qualms one might have had with the map. Using the standard AotCR Pulse Generator room is a great idea, even though it may not be that original. Using one that is under construction, however, allows you to put in very original detailing on a well-known area without directly copying it, and without favoring gameplay over visuals. The hallways and tunnel idea are both in the same vein, and both should definitely work.

    Well played, good sir, well played.
    Last edited by Sever; August 1st, 2009 at 08:12 PM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •