I believe this is one of the best posts I've seen by Jcap. I fully agree with every point he made in his proposed solution. Not only does it fix the gameplay issues, but it also fixes any architectural qualms one might have had with the map. Using the standard AotCR Pulse Generator room is a great idea, even though it may not be that original. Using one that is under construction, however, allows you to put in very original detailing on a well-known area without directly copying it, and without favoring gameplay over visuals. The hallways and tunnel idea are both in the same vein, and both should definitely work.
Well played, good sir, well played.





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