Boarding Action BSP Issues:

  • The floor and wall grates just look ugly. Give them some borders and more substantial framework, rather than just a repeating pattern.
  • Each of the floors should have decals on the walls annotating which level they are.
  • Put some large supply doors on the walls on each floor, with each of them being labeled a different location of the ship, and turn it into a loading zone. That's my best guess as to what its function could be, since it is a massive part of the ship that opens up probably only when docked.
  • Split the walls and grates in that section as well. It just looks ugly with those areas solid, but the floors split down the middle. Add a groove in the floor split as well.
  • Instead of blocking off the tops of some ladders with random scenery, put in (theoretically, not actually) open-able and close-able hatches that align with the floor and ceiling - they'd fit better with the theme (or at least what I perceive the theme is) of that area.