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Thread: CMT Public Beta Feedback

  1. #51
    (Slyr)Bleach/MythicUltra
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    Re: CMT Public Beta Feedback

    Double speed worked perfectly for me (except the string "picked up M6C Magnum"). It didn't make the gameplay jittery but served its purpose. It should be kept in game since it is a huge help in higher difficulties when the covenant throw grenades at me.
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  2. #52
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    Re: CMT Public Beta Feedback

    I can't post any gripes about the visuals in-game, because I'm still running an integrated card without shaders. The current textures are probably as good as they will get for me in a longgg time.

    The Good:
    - The SMG, fuck yeah. It looks great and it kicks ass too. The only thing missing here was probably the sound. Did you guys stick with the Halo 2 SMG firing noise or the one from Halo 3?
    - The Assault Rifle was very well done. The gun-metal texture had a nice sheen to it and the bits and places where the black skin was torn off to reveal the metal underneath made the gun look authentic. In addition, I really like the ammo counter display that you kept from previous builds, and contrary to some other reactions, I think you should keep the animations for it. Some people have suggested that you go back to the gorilla swing melee from SPv1, but I think that'd be pointless seeing how the assault rifle isn't that big of a gun. That would be more like the gun butt wrinkling because of such force.
    - BRG fixed: no more shooting while reloading the launcher.
    - Very aggressive hunters.
    - I chuckled a little inside when I noticed Chiron and The Maw later in the level. Nice mix-up.
    - The Spiker is perfect, nothing to change about it except more available ammo.
    - Very smooth reload animations for pretty much all the human guns.
    - CMT extras was a VERY good idea.

    The Bad:
    - The pistol melee. He's basically twisting his arm, and it doesn't even extend. It might be inconvenient but I would try a variation of a pistol whip where the arm comes swinging downward. Otherwise, I actually liked the pistol, the silencer, and even the sound (the issue with the sound alerting enemies should probably be fixed.)
    - The sound was off for many of the guns. I was especially disappointed with the firing sound used for the SMG (should've used the kickass Halo 3 version... Or am I not noticing it's already being used?) and the Battle Rifle (it's just choppy and it almost sounds like it was recorded off a youtube video of some MLG play or something.)
    - The power is way off for the MA5C. The 32 round clip should be enough to leave the enemy brute one melee away from death. It's like you guys improved the accuracy, but reduced the clip size in half and reduced the damage of the projectiles along with it. Was this intended? The SMG on the other hand, has no problem dealing death.
    - Brute AI could definitely have some better reactions, although there were some really intense moments when I faced maybe a group of 3 brutes in the same room. On the other hand, Elite AI seems to react very well to shots fired and they strafe a lot more than they used to.
    - I'm guessing it was mainly an issue with the trigger volumes, but at one point I entered a room where 3 brutes and a grunt were basically frozen with their bipeds arms raised like they've been loaded by the game but somehow stuck in that time frame, right after the section with the twisted corridor. It was like the game activated devmode's time freeze. After that, the "Arteen" bay door wouldn't open. I guess this loading issue also applies partly to the slow reaction for the Brute AI.
    - This was already mentioned before, but climbing ladders is very difficult, and at the very top of the ladder, you have to continuously jump to land on the top or you would rapidly fall to the floor.
    - Slightly repetitive level design, but this is expected because most people already rated the Pillar of Autumn the most tedious out of all the campaign levels. I like the effort you guys made trying to add some strategy into the gameplay, but some of it was blatantly obvious and linear, like in between the warthog cubbies, there was a big square room with two brutes, with just two scenery placements of destroyed warthogs to provide cover smack in the middle of the room.
    - Aiming is off for some of the AI, especially when you go up-close.
    - Not very important, but there are a few issues with strings. Picking up M6C pistol ammo shows that you picked up an "Elite Plasma Rifle."

    I can't comment on the new Chief biped because for some reason all my shader-less card does is show him as a bunch of stretched verts and textures, with a visible visor. That's not even an issue with your mod.
    Last edited by ChemicalFizz; August 5th, 2009 at 04:05 PM.
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  3. #53
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    Re: CMT SPv2 A10 Public Beta

    Guys, I've gotta say, I'm pretty dissapointed. I'm not trying to flame or insult you guys, but I've played all of CMT's multiplayer maps, and I was absolutely blown away. The simple amount of work on the textures and lighting alone made the maps look absolutely gorgeous. That having been said, playing this, I didn't see any of those nice, shiny textures, except for maybe on the POA's doors. As for the weapon textures, yes, I UNDERSTAND IT'S BETA, but would it have been that difficult to take the weapons from your multiplayer maps and put them in this one(ie: the battle rifle)? As for the brutes, while I was impressed with the models and the movement, some new sound files would have been nice-they sounded just like elites. Is there a list somewhere of what remains to be added to the beta?
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  4. #54
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: CMT Public Beta Feedback

    - Some of the cutscene in the begining skipped and then jumped to another part.
    - Whenever I died it lagged for two seconds, then showed death animation. It was like it froze.
    - Didn't finish the whole thing yet, so can't completely comment on the new areas.
    - The Ai encounters were pretty boring/annoying, because it'd either be a stack of grunts, a stack with two elites mixed in, or just full elites or brutes. It needs more flavor.
    - I was playing on Normal, and it felt like heroic because of how fast my shields went down with brute plasma rifles. But when I try killing them it's twice the effort.
    - The brute blood is too much. They just spew out way to much. I fought two of them and my computer lagged from all of the blood spatters.

    And that's about it for now.
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  5. #55
    State your identity! Hotrod's Avatar
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    Re: CMT Public Beta Feedback

    I'm probably repeating some stuff, but hey, might as well get it into your skulls

    Cons :
    - Many of the new BSPs have a lot of empty spaces with no enemies. I found myself walking around with nothing interesting to look at/shoot quite too many times, for too long.
    - There should be a bit more variety in the type of enemies. Put some Jackals in there, maybe a few Elites with swords. Hell, why not put in some Brutes with swords? :P
    - The Assault Rifle sucks. The SMG beats it in many ways, and the way things are now, I'd never use the AR.
    - When the Covenant are looking at the cryo pod, the Brute is just sitting there, looking at you (or at the wall) when the others are shooting at you.
    - Needs more musics.
    - Brutes need to charge at you more, or be different than just bullet sponges. They also need to be a bit tougher to kill I find (playing on Heroic)
    - Make the Chiron area look a bit more useful. As of now, it doesn't seem to have a specific role. Maybe add some things that would make it look like a part of engineering?
    - Plasma Pistol skin, not much else to say :P
    - Lack of ammo and healthpacks. I found myself out of SMG ammo too many times to count.
    - Marines aren't too too useful, but I guess they're too busy going around and guarding where they are, so it makes sense.
    - The regular Plasma Rifle's projectile colour doesn't match the colour of the gun itself, contrary to the Brute Plasma Rifle. It'd look better if the plasma was a darker blue, similar to in Halo 3.
    - The Flycam in the CMT extras doesn't seem to want to work properly.
    - Brutes never melee, which is something that they quite excel at, maybe you could add that in?

    Pros :
    -Weapons and new enemies are just beautiful
    - New BSPs are creative and fun to play in
    - The Covenant weapons are actually worth using now, and I'm actually inspired to do so.
    - First time a Brute used a frag against me, I was surprised, but in a good way.
    - Destroyed hallways are amazing, really gave this confused vertigo kind of feeling
    - Sleeping quarters, what a creative idea
    - Red armored Brutes. When I saw that they were taken out of Halo 3, I was really disappointed, but now you made me happy

    Again, I know that this is still a Beta, and that there are still some things that need to be put into the mod, but keep up the great work, it's definitely been worth the wait so far.

    EDIT : Added a bit more to the cons.
    Last edited by Hotrod; August 5th, 2009 at 06:15 PM.
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  6. #56
    Movie Maker Siliconmaster's Avatar
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    Re: CMT Public Beta Feedback

    Ok, maybe I just fail at Halo 1, but I want to throw out there that I had major issues staying alive in some areas. Examples are the boarding action area, with lots of brutes and elites in the big floor area, and the place with 3 or 4 brutes shooting through the grates down at other crew members. I had to hide behind that big pillar, and run back and forth hoping they wouldn't stick me.
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  7. #57

    Re: CMT Public Beta Feedback

    Quote Originally Posted by Siliconmaster482 View Post
    Ok, maybe I just fail at Halo 1, but I want to throw out there that I had major issues staying alive in some areas. Examples are the boarding action area, with lots of brutes and elites in the big floor area, and the place with 3 or 4 brutes shooting through the grates down at other crew members. I had to hide behind that big pillar, and run back and forth hoping they wouldn't stick me.
    What difficulty were you playing on?
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  8. #58
    Sparkling Wiggles! TPE's Avatar
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    Re: CMT Public Beta Feedback

    Here are my likes:


    • MC armor was amazing. Great job on it.
    • Pistol firing sounds are great. Sounds beefy.
    • Over all the fights are much more challenging and difficult
    • Brutes armor falls off after a bit of damage is done like in Halo 3. Shat bricks when that happened.
    • Textures are very well done. I like the elites armor. Brutes are pretty good. Grunts looked the same :\
    • Much more complete feel over SPv1. SPv1 had way too many weapons to choose from, most of them felt clunky and left me wishing I had the regular weapons.

    Dislikes:

    • What the hell is up with the new areas in this map? I mean the whole purpose of the first level is to gtfo the ship and save the AI, not goof around in the ship. Other maps I can see expanding the fights but this level it just does not feel right. Also getting lost in the new area for about 10 mins was pretty annoying.
    • Having the SMG / Spiker dispose of ammo left over in the clip when reloaded. I hated this in the multiplayer maps.
    • No music / sounds of the ship being hit by covi when you are in the new areas.
    • Marines / grunts still have the old textures. (Not a big issue but looks bad when everything else is nice looking)
    • Lots of running out of human weapon ammo.
    • Over all meleeing felt clunky and slow. I missed a lot of melees to enemies.
    • Brutes are too easy to kill and pose hardly any threat. They just stood there and took it up the ass.
    • Vista / Windows 7 does not like decals.

    Over all I liked it though. It was enjoyable and a big improvement over SPv1.
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  9. #59

    Re: CMT Public Beta Feedback

    What in the world is all this about vista and windows 7 not liking decals? Everything ran just fine for me.
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  10. #60
    "Think Different" Masterz1337's Avatar
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    Re: CMT Public Beta Feedback

    Vista and 7 hates the 8 series. Keep up the feedback guys, we've already changed a number of things requested in this thread.
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