Page 12 of 31 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast
Results 111 to 120 of 304

Thread: CMT Public Beta Feedback

  1. #111

    Re: CMT Public Beta Feedback

    Either way, I"m sure anyone would settle for the same rounds even when they reload the clip. That's a good unrealistic thing for gameplay.
    Reply With Quote

  2. #112
    SDavis Juice sdavis117's Avatar
    Join Date
    Jul 2007
    Location
    Eau Claire, Wisconsin
    Posts
    2,402

    Re: CMT Public Beta Feedback

    The Halo 2 and 3 SMG's did not throw away any leftovers from the clip when you reloaded.
    Reply With Quote

  3. #113
    Senior Member
    Join Date
    Aug 2008
    Location
    Lewisville, Texas
    Posts
    343

    Re: CMT Public Beta Feedback

    Every halo game has had clip-ammo retention, I don't see any reason to change that now.
    Reply With Quote

  4. #114
    Free Kantanomo English Mobster's Avatar
    Join Date
    Nov 2008
    Location
    Southern California
    Posts
    1,932

    Re: CMT Public Beta Feedback

    AGAIN:
    CASELESS DOESN'T MEAN SHIT.
    All caseless means is that the bullets have NO CASING, which means their cases don't fly out of the side of the gun, like you see on the AR or the Warthog chaingun.
    It does NOT MEAN YOU LOSE ALL OF YOUR AMMO.

    PLEASE LISTEN.
    Reply With Quote

  5. #115
    Posts, posts EVERYWHERE! Warsaw's Avatar
    Join Date
    May 2007
    Location
    State of Pandemonium
    Posts
    8,656

    Re: CMT Public Beta Feedback

    Being able to melee hunters has always been a part of the game, so that's not a glitch.
    Reply With Quote

  6. #116
    State your identity! Hotrod's Avatar
    Join Date
    Dec 2006
    Location
    Ontario, Canada
    Posts
    5,282

    Re: CMT Public Beta Feedback

    To add to the SMG thing, having the ammo go to waste like this has made the SMG a useless weapon. I, like many others, often reload after a firefight, even if I have only used 20 or so bullets, to maximize efficiency. It's happened to me where I've lost more than half a clip by doing so, and after about 2 minutes my SMG is out of ammo. If I don't reload after a fight to keep my ammo, then I'll end up charging into a battle with only 20 or so bullets to use, making me have to reload and possibly get shot at. Due to all of this, the SMG is not a weapon that I would pick up if I saw it, and I'm sure many others agree.

    So, I vote that you put it so the SMG doesn't lose ammo when you reload with a non-empty clip.
    Reply With Quote

  7. #117
    Posts, posts EVERYWHERE! Warsaw's Avatar
    Join Date
    May 2007
    Location
    State of Pandemonium
    Posts
    8,656

    Re: CMT Public Beta Feedback

    Quote Originally Posted by mynameisblahblahblah View Post
    It makes perfect sense because the smg is caseless.
    Quote Originally Posted by Daishi View Post
    How does it being a caseless smg have anything to do with whether or not you keep the rounds in your clip?
    Quote Originally Posted by English Mobster View Post
    AGAIN:
    CASELESS DOESN'T MEAN SHIT.
    All caseless means is that the bullets have NO CASING, which means their cases don't fly out of the side of the gun, like you see on the AR or the Warthog chaingun.
    It does NOT MEAN YOU LOSE ALL OF YOUR AMMO.

    PLEASE LISTEN.
    This. Anyone who thinks caseless means ammo is stuck has .
    Reply With Quote

  8. #118
    Tick Gate 2014 Donut's Avatar
    Join Date
    May 2007
    Location
    RIT
    Posts
    2,828

    Re: CMT Public Beta Feedback

    that first guy you quoted was saying the opposite of the second 2 guys you quoted... just saying...
    Reply With Quote

  9. #119
    Senior Member teh lag's Avatar
    Join Date
    Oct 2006
    Posts
    3,566

    Re: CMT Public Beta Feedback

    (The original rationale behind it was that the magazine goes flying off during the reload animation)
    Reply With Quote

  10. #120
    Gar TVTyrant's Avatar
    Join Date
    Apr 2008
    Location
    Hillsboro, Oregon
    Posts
    4,690

    Re: CMT Public Beta Feedback

    I didnt like the look of the SMG. Seemed really plasticy. And the loss of your ammo really doesn't work in SP when your constantly being barraged by enemies, and the fact that you could never find more ammo for it made me go FFFFFFFFFFFF!!!

    Spikers pretty fucking cool. I want my one hit kill melee back though (give it to the Brutes using it too!)

    The AR was completely useless. I could barely kill people with it. You need to either increase its rate of fire or how much damage it does.

    I didn't like how slow the reload on the BRG launcher was. It took forever to load a new grenade, and you guys made it so we cant shoot while loading the grenades anymore, which is very frustrating.

    I love the new pistol, btw. Its incredibly balanced, and is probably my favorite weapon in the mod.

    Some of the Brute captains/majors or whatever should have Brute Shots. Got pretty boring spraying them with ammo over and over.

    Enemies need to throw grenades. I pretty much walked through the whole level. And by walked I mean walked, since you slowed the biped down. Please put character speed back to normal.

    By the way, its incredibly fun.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •