Either way, I"m sure anyone would settle for the same rounds even when they reload the clip. That's a good unrealistic thing for gameplay.
To add to the SMG thing, having the ammo go to waste like this has made the SMG a useless weapon. I, like many others, often reload after a firefight, even if I have only used 20 or so bullets, to maximize efficiency. It's happened to me where I've lost more than half a clip by doing so, and after about 2 minutes my SMG is out of ammo. If I don't reload after a fight to keep my ammo, then I'll end up charging into a battle with only 20 or so bullets to use, making me have to reload and possibly get shot at. Due to all of this, the SMG is not a weapon that I would pick up if I saw it, and I'm sure many others agree.
So, I vote that you put it so the SMG doesn't lose ammo when you reload with a non-empty clip.
I didnt like the look of the SMG. Seemed really plasticy. And the loss of your ammo really doesn't work in SP when your constantly being barraged by enemies, and the fact that you could never find more ammo for it made me go FFFFFFFFFFFF!!!
Spikers pretty fucking cool. I want my one hit kill melee back though (give it to the Brutes using it too!)
The AR was completely useless. I could barely kill people with it. You need to either increase its rate of fire or how much damage it does.
I didn't like how slow the reload on the BRG launcher was. It took forever to load a new grenade, and you guys made it so we cant shoot while loading the grenades anymore, which is very frustrating.
I love the new pistol, btw. Its incredibly balanced, and is probably my favorite weapon in the mod.
Some of the Brute captains/majors or whatever should have Brute Shots. Got pretty boring spraying them with ammo over and over.
Enemies need to throw grenades. I pretty much walked through the whole level. And by walked I mean walked, since you slowed the biped down. Please put character speed back to normal.
By the way, its incredibly fun.
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