Player speed is actually faster, not slower. I personally like the SMG reload as it is because it helps make the player use it differently than the spiker. I also find it encourages players to use it more of a shield stripper so they will follow through with a beat down.
Also, for people complaining about the brute PR, its stronger but generates more heat than the elite PR. It's unlikely to change.
I have added some of my comments into the quotes, using red italics.
Also unlike what some others have been saying I like the scilenced pistol, apart from that laser which looks wrong. I suppose it could use a slight volume decrease in the fire sound too.
- The Brute's blood went everywhere and completly blotted out the wall and floor for some distance around it when I shot one with an SMG. There was also a dead straight line where this blood stopped.
- String list indexes when you pick up the pistol, some types of ammo and maybe one or two other things are wrong.
- Where did the crewmen go? there are Marines all over the bridge instead.
- Brutes where a tad too hard to kill I think
- Personally I perfer the HALO3 SMG fire sound and the HALO1 Assault Rifle sound, don't like the weak sounding versions you have at the moment.
But the issue is that the spiker is different from the SMG in more than just that regard. It fires slow projectiles that are offset by the fact that they do more damage. The SMG has a higher rate of fire, lower damage per hit, and a rather useless melee. Forcing the player to change reload tactics with ONE GUN is gonna make that gun be unused. I sure as hell don't use it. I love the gun, I love the sound and graphics, but it is absolutely nerfed right now due to the reload.
Also, some of us have the unconcious habit of pressing "R" whenever they're not in a firefight. I just gave up on the SMG because I'd fire a few shots (perhaps 10 bullets) into some grunts, hide, reload, and find I was running out of ammo ridiculously fast.
Even in games without R as a reload I find myself reloading, like UT2K4, where it's bound to a chat key.
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