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Thread: Pixel Shading 2.0

  1. #21
    Kid in the Hall Kornman00's Avatar
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    Re: Pixel Shading 2.0

    the rar is back in the states y0
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  2. #22
    I R Serious Texra DaneO'Roo's Avatar
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    Re: Pixel Shading 2.0

    dammmmmmmmmmmmm
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  3. #23
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    Re: Pixel Shading 2.0

    What is Pixel Shader 3.0 (Direct X ??.?)
    And can Pixel Shader 3.0 be for H2V?
    I hope you could have a PS 3.0 GFX Card and play H2V on 3.0 and play HPC on 2.0.
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  4. #24
    Could've Moved Mountains
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    Re: Pixel Shading 2.0

    Quote Originally Posted by [MT]Slayer View Post
    What is Pixel Shader 3.0 (Direct X ??.?)
    And can Pixel Shader 3.0 be for H2V?
    I hope you could have a PS 3.0 GFX Card and play H2V on 3.0 and play HPC on 2.0.
    ps =/= Playstation...

    yes, all the shader models are backwards compatible. You can play any shader model version older then what your card can handle. AKA if you have a PS 4 you can play 1.0, 1.1, 1.2, 2.0, 2.5, 3.0, etc. Oh, and PS3.0 is DirectX9.0C.

    H2V will most likely be a pixel shader 3.0 game judging by the fact that it runs on DX9.0C hardware. For the DX10 mode they may bump it to 4 but I dont see much of a reason for them to do it since it probably wont use any DX10 features anyway.
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  5. #25
    :h3: Random's Avatar
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    Re: Pixel Shading 2.0

    wait I take that back I can't find them :/

    btw I think h2v will use DirectX 9.0 L
    Last edited by Random; April 2nd, 2007 at 10:30 PM.
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  6. #26

    Re: Pixel Shading 2.0

    lemme get this straight.........which one is better? "-use30"? or "-use20"?
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  7. #27
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Pixel Shading 2.0

    since -use30 does not exist, the answer is -use20.
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  8. #28
    --- itszutak's Avatar
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    Re: Pixel Shading 2.0

    Is there any difference when -use20 is used? >_>
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  9. #29
    A Loose Screw Phopojijo's Avatar
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    Re: Pixel Shading 2.0

    If your graphics card defaults to a lower shader model, yes.

    If the game defaults 2.0, and you -use20, you will be forcing what you'd use anyway.

    Shader models are simply a specification by Microsoft for which each graphics card manufacture must comply. Generally the major purpose is to add more and more programmability to each chip.

    Pixelshaders 3.0 is simply a fix for 2.0. Specification-wise its nearly the same... PS 3.0 is mostly just a lot faster, can handle longer shader code, etc.

    We're up to PS 4.0 now with the GeForce 8 series.

    And to my knowledge, the released versions of pixelshaders are:
    Fixed Function (0)
    1.0 (one ATI card to be humped by)
    1.1 (nVidia's Pixelshader launch just a month or so after 1.0, instantly obsoleting ATI's option before people even bought the card)
    1.4
    2.0 (Radeon9 and GeForce FX)
    2.0b (RadeonX-series because they just couldn't get PS 3.0 on their cards for whatever reason)
    3.0 (GeForce 6/7, Radeon X1+)
    4.0 (GeForce 8, next gen Radeon)

    The Xbox was somewhere between 1.4 and 2.0, and the 360 somewhere between 2.0 and 3.0 (edit: Typo! I meant 3.0 and 4.0).
    Last edited by Phopojijo; April 4th, 2007 at 04:38 PM.
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  10. #30
    おはようございます klange's Avatar
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    Re: Pixel Shading 2.0

    DirectX 10 runs fine on a Model Shader 2 card (the proper name for PS&VS)
    If anyone here doesn't know what "Pixel Shader" is, I can show them exactly what it means.
    However, it doesn't appear that the -use20 function does anything as Halo is centered around some very specific effects (the proper name for shaders)

    Edit: Xbox has Model Shader 2, 360 has Model Shader 3 - Parallax Occlusion ftw!
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