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  1. #3
    Untruely Bannable~ Inferno's Avatar
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    Re: Epsilon Ideas Thread

    I just added a whole new section. The hud messages and VO are not done on it yet but the battle itself is pretty intense. 4 Waves of enemies one after the other without any break.

    http://www.xfire.com/video/109d57/

    At the end the rocket AI's shot at me and hit a couple of grenades which chain reacted and killed them. Normally they are fucking hard to kill.

    Code:
    (script startup "lunch_time"
        (sleep_until (volume_test_objects "x_lunch_room_trigger" (list_get (players) 0 ) ) )
            (game_save)
                (sleep 10)
            (ai_place x_lunch_room/crewmen)
                (sleep 150)
            (device_set_power cafeteria_door_1 1)
            (ai_place x_lunch_room/lunch_room_left)
            (ai_magically_see_players x_lunch_room/lunch_room_left)
                (sleep 90)
            (device_set_position cafeteria_door_1 0)
                (sleep 30)
            (device_set_position_immediate cafeteria_door_1 0)
            (device_set_power cafeteria_door_1 0)
        (sleep_until ( = (ai_living_count x_lunch_room/lunch_room_left) 0 ) )
            (device_set_power cafeteria_door_3 1)
            (device_set_power cafeteria_door_2 1)
            (ai_place x_lunch_room/lunch_room_right)
            (ai_magically_see_players x_lunch_room/lunch_room_right)
            (sleep 90)
            (device_set_position cafeteria_door_3 0)
            (device_set_position cafeteria_door_2 0)
            (sleep 30)
            (device_set_position_immediate cafeteria_door_3 0)
            (device_set_position_immediate cafeteria_door_2 0)
            (device_set_power cafeteria_door_3 0)
            (device_set_power cafeteria_door_2 0)
        (sleep_until ( = (ai_living_count x_lunch_room/lunch_room_right) 0 ) )
            (device_set_power cafeteria_door_1 1)
            (ai_place x_lunch_room/lunch_room_left_2)
            (ai_magically_see_players x_lunch_room/lunch_room_left_2)
                (sleep 90)
            (device_set_position cafeteria_door_1 0)
                (sleep 30)
            (device_set_position_immediate cafeteria_door_1 0)
            (device_set_power cafeteria_door_1 0)
        (sleep_until ( = (ai_living_count x_lunch_room/lunch_room_left_2) 0 ) )
            (device_set_power cafeteria_door_3 1)
            (device_set_power cafeteria_door_2 1)
            (ai_place x_lunch_room/lunch_room_rockets)
            (ai_magically_see_players x_lunch_room/lunch_room_rockets)
            (sleep 90)
            (device_set_position cafeteria_door_3 0)
            (device_set_position cafeteria_door_2 0)
            (sleep 30)
            (device_set_position_immediate cafeteria_door_3 0)
            (device_set_position_immediate cafeteria_door_2 0)
            (device_set_power cafeteria_door_3 0)
            (device_set_power cafeteria_door_2 0)
        (sleep_until ( = (ai_living_count x_lunch_room/lunch_room_rockets) 0 ) )
    
            (activate_team_nav_point_flag default player door_breaker_flag 0)
            (object_create door_breaker)
        (sleep_until ( < (unit_get_health door_breaker) 0.1 ) )
            (deactivate_team_nav_point_flag player door_breaker_flag)
            (object_destroy cafeteria_door_2)
            (object_destroy door_breaker)
            (effect_new "effects\explosions\medium explosion" door_breaker_flag)
            (sleep 15)
            (game_save_totally_unsafe)
            (sleep 15)
            (ai_place x_hall_d)
            (ai_magically_see_players x_hall_d)
        (sleep_until (volume_test_objects "a10b to a10c" (list_get (players) 0 ) ) )
            (sleep 25)
            (game_save_totally_unsafe)
            (sleep 25)
    
    )
    Finalized script for that encounter.
    Last edited by Inferno; August 7th, 2009 at 06:33 PM.
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