I just added a whole new section. The hud messages and VO are not done on it yet but the battle itself is pretty intense. 4 Waves of enemies one after the other without any break.
http://www.xfire.com/video/109d57/
At the end the rocket AI's shot at me and hit a couple of grenades which chain reacted and killed them. Normally they are fucking hard to kill.
Finalized script for that encounter.Code:(script startup "lunch_time" (sleep_until (volume_test_objects "x_lunch_room_trigger" (list_get (players) 0 ) ) ) (game_save) (sleep 10) (ai_place x_lunch_room/crewmen) (sleep 150) (device_set_power cafeteria_door_1 1) (ai_place x_lunch_room/lunch_room_left) (ai_magically_see_players x_lunch_room/lunch_room_left) (sleep 90) (device_set_position cafeteria_door_1 0) (sleep 30) (device_set_position_immediate cafeteria_door_1 0) (device_set_power cafeteria_door_1 0) (sleep_until ( = (ai_living_count x_lunch_room/lunch_room_left) 0 ) ) (device_set_power cafeteria_door_3 1) (device_set_power cafeteria_door_2 1) (ai_place x_lunch_room/lunch_room_right) (ai_magically_see_players x_lunch_room/lunch_room_right) (sleep 90) (device_set_position cafeteria_door_3 0) (device_set_position cafeteria_door_2 0) (sleep 30) (device_set_position_immediate cafeteria_door_3 0) (device_set_position_immediate cafeteria_door_2 0) (device_set_power cafeteria_door_3 0) (device_set_power cafeteria_door_2 0) (sleep_until ( = (ai_living_count x_lunch_room/lunch_room_right) 0 ) ) (device_set_power cafeteria_door_1 1) (ai_place x_lunch_room/lunch_room_left_2) (ai_magically_see_players x_lunch_room/lunch_room_left_2) (sleep 90) (device_set_position cafeteria_door_1 0) (sleep 30) (device_set_position_immediate cafeteria_door_1 0) (device_set_power cafeteria_door_1 0) (sleep_until ( = (ai_living_count x_lunch_room/lunch_room_left_2) 0 ) ) (device_set_power cafeteria_door_3 1) (device_set_power cafeteria_door_2 1) (ai_place x_lunch_room/lunch_room_rockets) (ai_magically_see_players x_lunch_room/lunch_room_rockets) (sleep 90) (device_set_position cafeteria_door_3 0) (device_set_position cafeteria_door_2 0) (sleep 30) (device_set_position_immediate cafeteria_door_3 0) (device_set_position_immediate cafeteria_door_2 0) (device_set_power cafeteria_door_3 0) (device_set_power cafeteria_door_2 0) (sleep_until ( = (ai_living_count x_lunch_room/lunch_room_rockets) 0 ) ) (activate_team_nav_point_flag default player door_breaker_flag 0) (object_create door_breaker) (sleep_until ( < (unit_get_health door_breaker) 0.1 ) ) (deactivate_team_nav_point_flag player door_breaker_flag) (object_destroy cafeteria_door_2) (object_destroy door_breaker) (effect_new "effects\explosions\medium explosion" door_breaker_flag) (sleep 15) (game_save_totally_unsafe) (sleep 15) (ai_place x_hall_d) (ai_magically_see_players x_hall_d) (sleep_until (volume_test_objects "a10b to a10c" (list_get (players) 0 ) ) ) (sleep 25) (game_save_totally_unsafe) (sleep 25) )






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