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Thread: CMT Public Beta Feedback

  1. #161
    Is On A Nightrain I_Am_Error117's Avatar
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    Re: CMT Public Beta Feedback

    My only feedback other than the gripes about the SMG and brute blood would be:

    The pistol is cool and all but I was expecting to only use the "spec ops" pistol on levels where silence would make sense...

    Plus why would the Captain have that kind of a pistol just sitting next to him...

    The pistol would be great on T&R, or AoTCR but maybe not a10..
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  2. #162

    Re: CMT Public Beta Feedback

    Quote Originally Posted by Saggy View Post
    Just like to point out that the PoA doesn't actually move. It's static. It's just clever camera work that tricks the viewer into thinking that it's moving.
    It's also has no people in it and the back door is missing.
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  3. #163
    am I an oldfag yet? Heathen's Avatar
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    Re: CMT Public Beta Feedback

    Quote Originally Posted by il Duce Primo View Post
    So basically, you rather keep repeating what everyone has said about the SMG instead of moving onto discussing other bugs to further help us but you go 'HURR I RATER MENTION TINGS DAT AREADY HAV BIN MENTIONED, STOKE YUR PENOR'.

    Looks like you just want to be a douche bag. >.>
    because you guys said you wont fix it.

    If you dont fix it its still broken.
    So he isn't repeating the same problem over, he is repeating that it still needs to be fixed.
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  4. #164
    Senior Member
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    Re: CMT Public Beta Feedback

    Is it just me, or do brutes seem to have stronger shields than the elites do? It seems to take an entire AR clip to drop brutes, while it takes something like 20 rounds to drop an elite's. Also, the AR's damage to flesh seems to be a bit low.
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  5. #165
    swisha...swisha...swisha Darqeness's Avatar
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    Re: CMT Public Beta Feedback

    Quote Originally Posted by Daishi View Post
    Is it just me, or do brutes seem to have stronger shields than the elites do? It seems to take an entire AR clip to drop brutes, while it takes something like 20 rounds to drop an elite's. Also, the AR's damage to flesh seems to be a bit low.
    I think the AR is generally weaker than it should be.
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  6. #166
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: CMT Public Beta Feedback

    tested a while back but ill post the problems

    -AI were retarded
    -Marine AI were even more retarded (seriously, there where grunts infront of them and they just stood there)
    -Cant' Crouch with hunter cannon
    - New Bsp's looked like shit, but it was rather confusing which made it fun
    - Need new Marines. Seriously, with the cutscene where keyes and chief talk, the detail difference between them was huge
    -BRG ammo
    -can see some AI spawning around corners

    you guys did make some good looking content, now you just need to use it in a way that works
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  7. #167
    Halo fan Dotkito92's Avatar
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    Re: CMT Public Beta Feedback

    Can't download it through my proxy
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  8. #168
    halo.ru Rosco's Avatar
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    Re: CMT Public Beta Feedback

    Man.. I thought the bsps were pretty cool

    However, I will concede that there's a part where it's so easy to get lost I didn't really like. It's also the part where I missed trigger volumes, masters, you know what part I'm talking about.

    I do like the incorporation of original MP map bsps used in this, like the ChironTL34 part, but maybe you could be a bit more creative, arteen :P

    I didn't miss any cutscenes that were removed, but I did like the marines preparing one

    It was a fun beta, I'll start doing some recording work on wednesday.
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  9. #169
    Movie Maker Siliconmaster's Avatar
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    Re: CMT Public Beta Feedback

    Quote Originally Posted by AdmiralBacon View Post
    Yes, from a technical standpoint, the lifepod is flying backwards, but that's not what it's supposed to look like at all.
    Wow. Even though I knew somewhere in my mind that it must have been a visual trick, I never thought about it until now. Damnit- ruining my illusions.
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  10. #170

    Thumbs up Re: CMT Public Beta Feedback

    First of All, thanks for making a great mod, SPV1 was amazing and I'm pleased to see that SPV2 isn't just a pretty version of V1, so good work all you boys and girls at CMT... now... onto the stuff...

    The good:

    -love the addition of brutes... good to see some new enemies on the field
    -the new weapons models look great (cept one that I will touch on later)
    -No more silenced SMG thank you soo much
    -Silenced pistol with the laser is a nice touch
    -map textures looked good
    -the new Spartan model looks amazing
    -

    The bad (aka that which needs work):

    -those horribly squishy brutes... they die too easily...
    -the battle rifle model looks like a toy... and I'm really not a fan of the grenade launcher on it
    -BRING BACK THE ASSAULT RIFE SOUND, sorry about the caps, but I can't stress enough how much I loved the original AR sound, please keep it, for it... is AWESOME
    -I really have no idea if you can change this, but I am using a hi res wide-screen monitor and the UI looks really pixilated and stretched... so if possible a hi res and wide-screen UI would be awesome
    -the marines that are typing during the "unseal the hushed casket" part have wrist problems... like tiny tiny wrists... it just looks wrong...
    -there are portions of the game that run incredibly slow... and it wasn't my computer, grunts would be lagging along whilst my frame-rate kept a steady 60fps... so I don't know if it has to do with scripting or anything like that, but it was just really weird...

    other than that you guys are making an awesome mod, keep up the good work!
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