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Thread: Open Sauce Update #2

  1. #51
    Kid in the Hall Kornman00's Avatar
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    Re: Open Sauce Update #2

    Just a warning:

    I may have to push the release back from the specified release date (on a Thursday) to the following weekend. I had unplanned (from when I originally drafted the release schedule) events this past saturday, sunday and monday and I now have a mission I'm being put on (since I have a day job) for a few days around the actual release date. So real world events may interfere with the scheduled release date as I now have 4 days "in-the-hole" in terms of development time.

    However, I'm still working as if I'm releasing on time. This is just a warning. So...don't say I didn't warn you! Or bitch.
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  2. #52
    HA10 Limited's Avatar
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    Re: Open Sauce Update #2

    Aw Okay, actually this is good, it means Kornman doesnt leave the community, till later
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  3. #53
    Neanderthal Dwood's Avatar
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    Re: Open Sauce Update #2

    As I haven't really looked into Open Sauce V1 very deep (doesn't convert properly to 2008); Korn, I have a question:

    Will Codecaving still be necessary?
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  4. #54
    Sarcastic Bitch
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    Re: Open Sauce Update #2

    Quote Originally Posted by Dwood View Post
    As I haven't really looked into Open Sauce V1 very deep (doesn't convert properly to 2008)
    Yes it does. I use VS2008, and the project upgraded fine for me.
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  5. #55
    HA10 Limited's Avatar
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    Re: Open Sauce Update #2

    Quote Originally Posted by Dwood View Post
    As I haven't really looked into Open Sauce V1 very deep (doesn't convert properly to 2008); Korn, I have a question:

    Will Codecaving still be necessary?
    I also use 2008, works fantastically. You sure you opened the right file?
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  6. #56
    Senior Member FireScythe's Avatar
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    Re: Open Sauce Update #2

    I've got a fix for the active camo bug here, incase you want to drop it in to OS2.
    Code:
    HRESULT Yelo_IDirect3D9::GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier)
    {
        HRESULT hr = Yelo_pD3D->GetAdapterIdentifier(Adapter, Flags, pIdentifier);
        if (SUCCEEDED(hr) && pIdentifier->VendorId == 0x10de)
            pIdentifier->VendorId = 0x12d2;
        return hr;
    }
    Replaces the corresponding function in DxWrapper.cpp. It just returns a different nVidia VendorId, taken from the config.txt file. Tested on my GeForce 9600GT and works fine.
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  7. #57
    Amit's Avatar
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    Re: Open Sauce Update #2

    Could someone explain how I get Open Sauce to run with Halo CE? I've searched many places for about 45-mins now and I still can't find anything. I see the SDK and various add-on releases but no main OS download.
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  8. #58

    Re: Open Sauce Update #2

    This is the update thread, theres another OS thread in which he released the files, which is the sdk. You either need to compile it yourself or there should already be a d3d9.dll in the release folder. You put the d3d9.dll into your halo custom edition directory and that's it.
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  9. #59
    Neanderthal Dwood's Avatar
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    Re: Open Sauce Update #2

    Perhaps there are multiple versions?

    My main question still isn't answered.
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  10. #60
    Amit's Avatar
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    Re: Open Sauce Update #2

    Thanks Skyline.

    E: How do I compile the dll? C++ is a shady area for me.
    Last edited by Amit; August 8th, 2009 at 08:29 PM.
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