The message is 100% on the client. The server just sents a packet to flag the ban, the client then executes the code to remove player from server and then show the ban message.
I suppose the only way to show a ban message, would be, when you execute /b or whatever it is. It goes
"**SERVER**: <User> is being banned, screw you aimbotter"
"**SERVER**: <User> is being banned, screw you aimbotter"
"**SERVER**: <User> is being banned, screw you aimbotter"
Then it executes the actual ban command, it'd have to wait a few seconds, so the player had time to read it.
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