COMPLAINTS:
I had to try over 10 times to beat the first "boarding action" section (on Heroric bringing in a mostly full Hunter Cannon and a Spiker). It (and several other areas) would have been much more tollerable if I could just CLIMB THE LADDERS WITHOUT FALLING DOWN AT THE TOP. Honestly, I've seen this bug in a few maps and it shits me like nothing else.
The barricades blocking a few of the ladders looked very contrived. Just remove them (the ladders) please.
I think it was after the first boarding-action section, there was a room with (fuck-ugly) mesh and 3 brutes trying to shoot marines about 3 floors below them. Anyway, in that room there's one of those blue panels with the red path to the ring (you know the ones on the Bridge?). Except it's huge (blurred). And bump-mapped. You bumpmapped the image on a 2d screen.
Please, oh god please, remove the Chrion (sp?) TL34 section. It looks so fucking goofy and grates with the PoA's general architecture/feel something awful. There are giant red boxes for no reason, everything seems LOLHUGE and out of proportion (this may just be because I'm familiar with the MP level but who here isn't?).
You could really take out a few of the SZ corridors because they just look too familiar and confusing.
The boarding-action stuff went on twice as long as it really should. There are only so many times I can walk through the exact same room before I loose interest (read: no more than twice)
The laser scope on the pistol (it's even worse than I thought it would be.)
GOOD STUFF:
My favourite part was coming into the escape-pod area (after the window where you see one blow up) with all the Camo elites. I was expecting grunts, then 1 elite trys to take a wack at me, I kill him, then 2 start shooting, then 4 and suddenly I'm shitting myself with a locked corridor full of me and camo'd mele-machines.
Over-all, I enjoyed it
Weird stuff:
Press E to swap spiker for spiker.
The ring (Looking out from the bridge) looks reaaaaly close. As in it's just a bit of scenery, not something huge in the distance.
E: oh yeah, I periodically got pretty rubbish framerate for a few seconds which quickly cleared up for no apparent reason.
Last edited by n00b1n8R; August 8th, 2009 at 08:47 PM.
- The areas could use a bit more stuff - the Pillar of Autumn isn't huge because it's full of empty rooms. I'm not sure how you're limited, but think of the big rooms in a50 - always full of stuff. Undriveable vehicles, crates, something.
- In my opinion the difficulty was fine - Legendary with a keyboard and mouse was actually challenging for once. Although not instant death by dropship spv1 challenging, which is good.
- Brute blood blah blah
- The Pillar of Autumn has been boarded around 20 minutes earlier, and you suddenly run into a pile of sleeping grunts. This doesn't make any sense.
- Some warning would be nice (by sound/bodies) that there's 10 invisible elites at the end of a corridor that open fire when i'm nowhere near cover. It was a hell of a surprise, but I wouldn't call it fun. They're all just standing at the end of a hall way. Have them run out of the the little last escaped lifepod room when you run around the corner or something.
- The busted up part of the ship was nice, but didn't make much sense at all. You seem to be running through the middle of spaceship then all of a sudden the thing is all buckled to hell.
- There's absolutely no sense of urgency. No sirens, epic music, nothing. It definitely needs more atmosphere. It sucks you can't get Jen Taylor (?) to do a few more cortana guys for you but you need something to make the extra bsps seems meaningful.
- I was wondering why I was losing ammo so damn fast for the smg until I read this thread.
- Nearly all of the ladders kick you off at the top if you're not crouched at the right time. For a while I thought I was hitting an invisible wall.
- Is it possible to have the marines follow you? It's like once they've killed a squad of enemies their job is done.
- Having marines in driving the PoA seems kinda weird.
- Is it possible to add in explosions, like when you jump over the pipes at the start and head down - the wall to your right explodes and your screen shakes, etc. At the very least every now and then have a dull boom sound, followed by the screen shaking (if possible).
- The PP overcharge particle is cool, but travels very very slow. It needs to be faster
- The pistol sounded really weird, and although the laser was kinda cool at first, the novelty wears off really fast.
Overall I did enjoy playing it (honestly) - I just hope this really is a beta, not something that's nearly final.
It's probably because I'd been stuck on the first version of that room for about 15 minutes.
That, and it's fuck-ugly.
Also, please use some of the H2/3 soundtracks to make it more interesting.
And a huge explosion/screenshake/greating metal sounds for the destroyed corridor. Perhaps dull the sound like outside Cairo from H2 to suggest the atmosphere has leaked? (obviously you'd need to set up airlocks aswell which would be cool, especially if they suddenly snap closed behind you during the explosion and red lights start flashing).
Also, I never got hit by a charged PP once, even when I wasn't activly dodging. Make the homing better please.
Last edited by n00b1n8R; August 8th, 2009 at 11:18 PM.
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