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Thread: Quick-Crit 2008-2009

  1. #4921
    Bring it biatch
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    Re: The Studio Quick-Crit Thread

    If you guys learn to read, I said its good to learn to do it the hard way. Xnormals does the job faster and just as good. It hasnt failed me yet. There is nothing wrong with using xnormals. Its for people who know how to do it the other way, and dont need/care about spending time on something they dont have to.

  2. #4922
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by IceCube View Post
    If you guys learn to read, I said its good to learn to do it the hard way. Xnormals does the job faster and just as good. It hasnt failed me yet. There is nothing wrong with using xnormals. Its for people who know how to do it the other way, and dont need/care about spending time on something they dont have to.

    you should always care dude, also my previous post was relayed for Hunter not a personal attack on your own habits.

    @ Hunter i'd highly recommend sticking to the authentic method as 1) its more satisfying getting a legit result 2) doing it the authentic way just gives you so much more experience n shit. becomes a second nature you probs understand.

  3. #4923
    Bring it biatch
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    Re: The Studio Quick-Crit Thread

    how is it authentic? One way requires more steps and an application. The other method, requires less steps and an application. Care to explain how it helps make work more authentic? (just wondering, because it doesn't make any sense).

  4. #4924
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    Malloy, you don't know what you're talking about. As for this conversation, it stops here. No use in fighting, no one's going to budge.

  5. #4925
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread

    When using the word 'authentic' I was referring to the genuine 3dsmax method of baking. Also telling someone that they dont know what they're talking about doesnt make it true, only incinuates that you are a bias contributor to the discussion at hand. This will be my last post on the matter unless provoked, was just trying to sway Hunter into learning the 'genuine' way effectively before using Xnormals.

    get over it "k thx bai". So to speak.

  6. #4926
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Malloy View Post
    When using the word 'authentic' I was referring to the genuine 3dsmax method of baking. Also telling someone that they dont know what they're talking about doesnt make it true, only incinuates that you are a bias contributor to the discussion at hand. This will be my last post on the matter unless provoked, was just trying to sway Hunter into learning the 'genuine' way effectively before using Xnormals.

    get over it "k thx bai". So to speak.
    oh god, the irony in this post, i love it.

    E: as for you, malloy, when a section mod tells you to discontinue, you do it. Next time will result in an infraction. Next post better assuage me.

  7. #4927
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Think I will learn the hard way then. I did not realise that xnormals was a application which does it automatically for you. I do not really like programs like that.

    I prefer manually making things, better results and more control.

  8. #4928
    walk the platypus Cagerrin's Avatar
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    Re: The Studio Quick-Crit Thread



    Not done yet(missing handguard), and the origin is waaay horrible/temporary, but I think I've figured out a fairly easy method of building models of Pimp My Gun creations.

    Also just realized that I fucked up smoothing on something again.

  9. #4929
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: The Studio Quick-Crit Thread

    i actually kind of like it, gj!

  10. #4930
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    welp I think its ugly really.

    Pretty boring.

    But its got no textures so :/
    Maybe in time.

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