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Thread: CMT Public Beta Feedback

  1. #251
    (Slyr)Bleach/MythicUltra
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    Re: CMT Public Beta Feedback

    To be honest, I'm almost very happy about this mod since it's very close to its release sometime in Q4 '09. The aspect that pleased me most was the freedom of devmode. I mean I must have played 4 to 5 hours of this beta map the day it was released - with and without using dev. I really hope that CMT keeps this liberty for the community so that players won't get bored after beating the campaign the first few times because it is in our nature to explore and experiment with things (curiosity quotient). Furthermore, if you're worried about how people might blame the team for messing up the game while they were using devmode, they would have to take responsibility for their own actions since CMT neither enforced or prohibited the player from using dev. (Screwing up the game really doesn't seem like a big deal to me, it's just a game and you can always restart the level =\). Thanks and great work CMT.
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  2. #252
    am I an oldfag yet? Heathen's Avatar
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    Re: CMT Public Beta Feedback

    Quote Originally Posted by n00b1n8R View Post
    The ring (Looking out from the bridge) looks reaaaaly close. As in it's just a bit of scenery, not something huge in the distance.
    its always been that way.
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  3. #253
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: CMT Public Beta Feedback

    Pretty sure the ring was waaaay in the distance (and tiny) in the original. >_>
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  4. #254
    Movie Maker Siliconmaster's Avatar
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    Re: CMT Public Beta Feedback

    I was under the impression it was always that way, Bungie just hoped you didn't look at the ring and move back and forth too much.
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  5. #255
    Chris chrisk123999's Avatar
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    Re: CMT Public Beta Feedback

    It's always been that close.
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  6. #256

    Re: CMT Public Beta Feedback

    Quote Originally Posted by n00b1n8R View Post
    Pretty sure the ring was waaaay in the distance (and tiny) in the original. >_>
    Yeah, I just went and checked and it's the same distance. The thing is, in Halo it's much darker, but in CMT's it's kind of bright so it looks like it's closer.
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  7. #257
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: CMT Public Beta Feedback

    huh.
    disregard that, I suck cocks.
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  8. #258
    Teh_kid kid908's Avatar
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    Re: CMT Public Beta Feedback

    I'm having trouble with the majority of the ladders.

    I also like to add that the death of the brutes bring extreme amounts of blood. ALOT of blood.

    Invisible elites are way too easy to kill


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  9. #259
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: CMT Public Beta Feedback

    Quote Originally Posted by kid908 View Post
    Invisible elites are way too easy to kill
    I'd say the ease of killing them is mostly compensated by the way they tend to ambush you.

    Still, I found I was a little too confident in killing them once I'd found one after spraying.

    Give a few swords too.
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  10. #260
    SDavis Juice sdavis117's Avatar
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    Re: CMT Public Beta Feedback

    I think that it was their Plasma Rifles having some weird shield that made it easy for me to spot cloaked elites. I didn't even have to spray. I just had to just where their head was, and use a headshot weapon to kill them.
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