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Thread: Open Sauce Update #2

  1. #71
    Taiko Drums = Win
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    Re: Open Sauce Update #2

    I don't know if this is related to Open Sauce, but is there any way to make the debug_objects command work? It's a debug command showing the bounding spheres of objects, green wireframes of collision models, and such like that. I've tried executing it ingame, but I think it may have been removed.
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  2. #72
    Chris chrisk123999's Avatar
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    Re: Open Sauce Update #2

    It only works in sapien. I assume it's hard codded to 0 in-game.
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  3. #73
    Sarcastic Bitch
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    Re: Open Sauce Update #2

    Quote Originally Posted by FRain View Post
    I've tried executing it ingame, but I think it may have been removed.
    The code for that global was removed from the Halo executable.

    Quote Originally Posted by chrisk123999 View Post
    It only works in sapien. I assume it's hard codded to 0 in-game.
    If a global's code has been removed, then it will always default to zero.
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  4. #74
    Kid in the Hall Kornman00's Avatar
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    Re: Open Sauce Update #2

    Quote Originally Posted by Kornman00 View Post
    Just a warning:

    I may have to push the release back from the specified release date (on a Thursday) to the following (read: this) weekend.
    I'm going to have to play this card. While pretty much everything codebase wise is 'in', I haven't had as much time as I wanted to test the features and tools for any sneaky problematic bugs (really don't want to have to release small updates after release, but will to make sure the codebase is pristine). Will also give me some time polish up on the help document to assist users into the codebase (which is about to hit 20K lines-of-code).

    I'm looking at a two week 'grace period' in terms of support. Bugs\issues found within this time period (with my codebase, not anyone else's deviations) will be addressed ASAP and fixed in one roll-out. However, after that any fixes will be done and released whenever I feel like it (unless it's a show stopper bug).

    With that said, around the time ODST is due to come out will probably be the time of the first public beta release of Synapse will be available. Up until now it's just been internal testing to get the supporting frameworks forged out. Synapse is my Halo: Reach. Not committing myself to any more public projects (even though I said that with OS2) after it as it's become rather difficult to keep up with new technologies in software development and other personal R&D in my free time.
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  5. #75
    Senior Member Rambo's Avatar
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    Re: Open Sauce Update #2

    Well, Open Sauce #2 is coming out tomorrow, guys. It's finally almost here.

    I wonder where or how he'll post it?
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  6. #76
    Neanderthal Dwood's Avatar
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    Re: Open Sauce Update #2

    Quote Originally Posted by Rambo View Post
    Well, Open Sauce #2 is coming out tomorrow, guys. It's finally almost here.

    I wonder where or how he'll post it?
    Did you not read the post above you?
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  7. #77
    Senior Member Rambo's Avatar
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    Re: Open Sauce Update #2

    Damn! So it's this weekend. OK. And I had my hopes up on testing it out too.

    Oh well. It'll be out by next Monday, I hope.
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  8. #78
    Senior Member Rambo's Avatar
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    Re: Open Sauce Update #2

    I know it's Monday and all, but when is the Open Sauce 2 SDK coming out? Kornman00 said this last week-end (friday through sunday) and it's now Monday, which is the start of the new week, work wise.

    Is OS2 coming out anytime soon? Just wondering. Not trying to be an ass.

    Is
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  9. #79
    Neanderthal Dwood's Avatar
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    Re: Open Sauce Update #2

    Read the posts...
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  10. #80
    Senior Member Rambo's Avatar
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    Re: Open Sauce Update #2

    I don't see anything in this thread that points to a release date besides what he wrote about last week-end.
    Just a warning:

    I may have to push the release back from the specified release date (on a Thursday) to the following (read: this) weekend.
    If it isn't last weekend, referring to the weekend of last Thursday, then I don't know when it will come out. Sorry.
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