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Thread: [Gallery] DEEhunter's Light arrays

  1. #261
    Teh_kid kid908's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    could be even more compact. So much space wasted.
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  2. #262

    Re: [Gallery] DEEhunter's Light arrays

    Quote Originally Posted by kid908 View Post
    could be even more compact. So much space wasted.
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  3. #263
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Cant you put some of those floaters in the same place if they're the same? That ought to help organize it better.
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  4. #264

    Re: [Gallery] DEEhunter's Light arrays


    eh...
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  5. #265
    and Masterz1337 too! Advancebo's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Flatten it out and make it a bsp geometry.
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  6. #266

    Re: [Gallery] DEEhunter's Light arrays

    That's cool/weird looking.
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  7. #267
    Senior Member killer9856's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    How do you make rocks like that, with hard edges?
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  8. #268
    Glorious Beacon of Light Disaster's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Quote Originally Posted by killer9856 View Post
    How do you make rocks like that, with hard edges?
    The same way you make non rock meshes. :|

    I personally use chamfer though instead of connect. You have to clean up a lot of topology afterwards though.
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  9. #269
    Senior Member killer9856's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    mine never turn out that good
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  10. #270
    Glorious Beacon of Light Disaster's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Quote Originally Posted by killer9856 View Post
    mine never turn out that good
    It takes practice.

    Zbrush and Mudbox are also pretty fun to mess around with. In Zbrush, you can use the pinch tool to create some hard edges. I think there is a pinch brush in Mudbox.
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