I'm currently working on a halo 3 style energy sword that does not use any complex system of particle emitters but rather uses animated textures. I'm making it for Oblivion and for Sigma as well. When Sigma releases a map with it in it then about a month later I'm going to be releasing the .max file and .dds textures. What you do with it is none of my concern as long as I'm given credit.
Here's a few screenshots using Oblivion's HDR and most of it's rendering power (the only thing decent on my comp is my card so deal with it lol)
The normal maps, glow, and a diffuse for the handle are finished though I might add more to them since halo 3's textures are kinda bland looking without their special h3 shaders. The textures i've posted here are without the glow map since it's so simple and are half sized along with being watermarked. Let me know if I'm missing anything and, if you can, please provide me with a reference for what I'm missing.
Onto the description. As of right now I've got most of the blades texture finished. I still need to make animated textures for the shaft flare mist, the electricity going over the whole blade, finish up the blades base texture and the rest of the frames for the base swords animation. And of course the handle needs to be textured. Everything so far has been completely made by me. I've spent a couple days on it so far.
P.S.
I'm not going to give out the h2 elite model and for a few reasons. It's ripped content; the normal maps, rig and unwrap are mine; and I don't trust most people with rips. I'm putting it into the oblivion engine along with the sword unless I decide to make a h3 elite which i just might. If I do then it too will be released. but that's still just an idea lol.
Also, could anyone who's good with particles direct me to a good resource for making things like whispy smoke. I need to for the stuff around the blade.
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