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Thread: map idea.

  1. #21
    For Gnomejas sevlag's Avatar
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    Re: map idea.

    domain firefight mb?
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  2. #22
    Untruely Bannable~ Inferno's Avatar
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    Re: map idea.

    You thinking too small. A good firefight map needs HUGE groups of AI's rushing a tiny choke point or defense point where the single player must use all of his wit cunning and bullets to fend them off.

    Like drop ships and wraiths and banshees and hundreds of elites swarming up to him.

    That is what you WANT in a firefight map.
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  3. #23
    Free Kantanomo English Mobster's Avatar
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    Re: map idea.

    Quote Originally Posted by Dwood View Post
    If someone could get me the model to Assault on the Control Room where i could import it into Halo/Sapien, I would love to do it.
    Just rip AOTCR's BSPs and find the one he's looking at, then just seal the doors on either side of the bridge. Bam, done.
    E: No, Domain is WAY too small for a firefight map.
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  4. #24
    Neanderthal Dwood's Avatar
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    Re: map idea.

    Quote Originally Posted by English Mobster View Post
    Just rip AOTCR's BSPs and find the one he's looking at, then just seal the doors on either side of the bridge. Bam, done.
    E: No, Domain is WAY too small for a firefight map.
    I was talking about jcap's idea not hce kid's. Last time i tried to rip the map i got errors up the wazoo.
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  5. #25
    Kid in the Hall Kornman00's Avatar
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    Re: map idea.

    You should try designing how the actual firefight system will be designed first, instead of just trying to come up with a good map. You could easily just reuse existing maps (or campaign) for testing.

    There can be only one player, so you'll have to figure a way to balance the human AI on each difficulty (you don't want them to be a thorn in the player's spine, but you don't want them to be taking all the kills either).
    You'll also have to figure how to work lives in (will the AI's be taken into account?).
    Also, those AI amigos of yours have infinite ammo and can't switch weapons (by pickup or by trading), so how will you go about saying which buddy gets what weapon?
    Also, can weapon\vehicle respawning work correctly in campaign?
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  6. #26
    Untruely Bannable~ Inferno's Avatar
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    Re: map idea.

    Quote Originally Posted by Kornman00 View Post
    You should try designing how the actual firefight system will be designed first, instead of just trying to come up with a good map. You could easily just reuse existing maps (or campaign) for testing.

    There can be only one player, so you'll have to figure a way to balance the human AI on each difficulty (you don't want them to be a thorn in the player's spine, but you don't want them to be taking all the kills either).
    You'll also have to figure how to work lives in (will the AI's be taken into account?).

    Player lives could be done by having the deathless player cheat on and taking a "life" away from the player everytime your health gets to 1. (since that's as low as it can get with deathless on) and when you lose a life it would tell you " you lost 1 life you have x lives remaining" and it would set your health back to 100 and teleport you to the respawn zone.


    Also, those AI amigos of yours have infinite ammo and can't switch weapons (by pickup or by trading), so how will you go about saying which buddy gets what weapon?

    Possible but difficult. I could explain or write a script mock up.


    Also, can weapon\vehicle respawning work correctly in campaign?

    Easy
    Answers bold.
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  7. #27
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: map idea.

    I thought that it was possible to make AI sync via a trick turning AI into vehicles?
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  8. #28
    Untruely Bannable~ Inferno's Avatar
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    Re: map idea.

    Hardly.
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  9. #29
    Has no custom user title UnevenElefant5's Avatar
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    Re: map idea.

    Quote Originally Posted by Con View Post
    ^

    I'm surprised nobody's made a firefight scripted map yet.
    Go over to HM and look at Gamma's topic and be amazed.
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  10. #30
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: map idea.

    hmm h3 ripped anims..
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