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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #611
    Senior Member
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    Re: [WIP] Revelations

    Quote Originally Posted by Cagerrin View Post
    Mass:



    Gawd it's so much easier to explain with pics than with words.
    Oh my god

    we are doing this

  2. #612
    Shit. Mass's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by Cagerrin View Post
    Mass:
    Gawd it's so much easier to explain with pics than with words.
    you know I totally understood what you said right

    that's exactly what I pictured

    thanks, though

  3. #613
    walk the platypus Cagerrin's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by Mass View Post
    you know I totally understood what you said right

    that's exactly what I pictured

    thanks, though
    sort of

    I think by the time you actually replied I was being shot at.

    E: Also, going through the map right now and finding incongruent stuff.

  4. #614
    CMT member/slave il Duce Primo's Avatar
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    Re: [WIP] Revelations

    The map clipping was an awsome feature. It added unique and interesting gameplay.

    The layout of the map still is just random. I agree it is much better than last time. I can actually walk to the center and then to the other base in an ok length of time. I found that the terrain helps the vehicles too much. Like a person would jump in the hog with the flag and ride off and the terrain would give the vehicles too much cover.

  5. #615
    show up throw up Ganon's Avatar
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    Re: [WIP] Revelations

    I'd like to point out the map has clipping errors! :trollpost:

  6. #616

    Re: [WIP] Revelations

    So my suggestions:

    -I know it's still a WIP, but laying out some scenery would be nice.
    -Falling Damage needs taken out or something, because falling off small ledges and crap is really annoying.
    -Bland empty pit as said before.
    -The builder sentinels or whatever, need to go, and so does High Charity. They really pull from the beautiful skybox. Not to mention that there is no lens flare where the sun should be, yet you still have all the little flairs that appear when there is a sun.
    -Waterfall... although it's really a good idea, It doesn't look very good... Is it a bunch of separate planes with the waterfall texture on it? If I were you I would just make it one plane with the waterfall UV'd in a pattern. Would look better.
    -You can shoot the overshield and it falls right through the little platform under it.
    -Also you can pick up the fuel-rod cannon through the platform.
    -Blue laser bolt thing that shoots up has a flare, the red one does not. Looks silly.

    That's all for now. It's really coming along though.

  7. #617
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: [WIP] Revelations

    selentic is still waiting for teh lag for the waterfall

  8. #618
    chilango Con's Avatar
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    Re: [WIP] Revelations

    teh lag is busy, he wants me to do it. im busy. nyoro~n

  9. #619
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by n00b1n8R View Post
    I drive DC 50% of the time. >_>
    Walking is fucking boring.
    Get the fuck out, walking DC owns because 90% of the time nobody bothers to look for walkers

  10. #620
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by BobtheGreatII View Post
    -I know it's still a WIP, but laying out some scenery would be nice.
    -Falling Damage needs taken out or something, because falling off small ledges and crap is really annoying.
    -The builder sentinels or whatever, need to go, and so does High Charity. They really pull from the beautiful skybox. Not to mention that there is no lens flare where the sun should be, yet you still have all the little flairs that appear when there is a sun.
    Agreed. However, I kinda liked High Charity. The other floaty things just looked pasted on. If you want stuff out there, a la Construct, have them moving or something.

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