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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #631
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    Re: [WIP] Revelations

    There will be another test today, with a few alterations of the middle section, and with the new teleporters that complete the walking path added in.

    7pm (-5)

  2. #632
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: [WIP] Revelations

    how many hours is that from now, i'm too tired to work it out

    4:22 am here right now

    e/ please answer soon because i plan on crashing shortly unless it'll be before 2pm my time
    Last edited by rossmum; August 26th, 2009 at 01:28 PM.

  3. #633
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    Re: [WIP] Revelations

    It's 2:30 (-5) here

    so 4 and a half hours from this post

  4. #634
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: [WIP] Revelations

    god dammit

    i'll try and stay up but chances are i won't make it

  5. #635
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    Re: [WIP] Revelations

    For those Ice surfaces, you guys should do what they did in the Halo 3 level "The ark". They had flat surfaces with a texture that was sand, but you could see a sandy forerunner panel under it. I'll try to find a picture..
    ehh...
    heres a ok picture. look at the ground and how the forerunner pannels show threw the sand. I bet Con could do something good for that right there.

  6. #636
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: [WIP] Revelations

    P sure they said those things would end up being glass.

  7. #637

    Re: [WIP] Revelations

    Quote Originally Posted by higuy View Post
    For those Ice surfaces, you guys should do what they did in the Halo 3 level "The ark". They had flat surfaces with a texture that was sand, but you could see a sandy forerunner panel under it. I'll try to find a picture..
    ehh...
    heres a ok picture. look at the ground and how the forerunner pannels show threw the sand. I bet Con could do something good for that right there.
    They already said it was going to be glass in the final release.

  8. #638
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    Re: [WIP] Revelations

    A lot of clipping issues have been repaired, there's still the occasional clip, but for the most part it should be a lot more playable for tonights test.

    I've also reworked how players teleport to the middle, and UV'd a lot of stuff in the middle as well, so it's a lot less gray.

    Added lights to the middle.

    Changed removed the FRG, and placed a rocket in a different place. The Powerup is where it was before.

    Deepened the pit so that players who drive vehicles into it should die instead of just getting to the bottom.

  9. #639
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    Re: [WIP] Revelations

    Quote Originally Posted by Freelancer View Post
    They already said it was going to be glass in the final release.
    Why glass? To be honest that doesn't make a whole lot of sense, unless there's forerunner stuff under it..

  10. #640
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: [WIP] Revelations

    about an hour left right

    still awake, dunno how long it'll last

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