View Poll Results: this is the worst poll ever you guys were no help

Voters
100. You may not vote on this poll
  • indecisive

    100 100.00%
  • useful

    0 0%
Page 67 of 139 FirstFirst ... 17 57 65 66 67 68 69 77 117 ... LastLast
Results 661 to 670 of 1389

Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #661
    Senior Member Rentafence's Avatar
    Join Date
    Jun 2007
    Location
    irc.gamesurge.net #modacity
    Posts
    1,905

    Re: [WIP] Revelations

    How about having some big ass space trees everywhere, and have it set in the middle of autumn? Big trees would make sense for leaves being everywhere, and you wouldn't need too many, solving the issue of having a shitty looking forest Halo 1 can't do well, as you said. Imagine alien weeping willow looking trees hanging off the side of the cliffs. It would go perfectly with the sky.
    Last edited by Rentafence; August 27th, 2009 at 12:28 AM.

  2. #662
    GLORY TO ARSTOTZKA rossmum's Avatar
    Join Date
    Sep 2006
    Location
    the atrocity exhibition
    Posts
    13,763

    Re: [WIP] Revelations

    If you can make it actually look good, desert. Failing that, a forest, I guess.

    And for fuck's sake, put little bollards in the base entrances to stop vehicles from getting inside. Seriously. Being run over repeatedly in spawn is fucking retarded and is what makes me immensely dislike Sidewinder and Blood Gulch.

  3. #663
    +rep to cure coronavirus n00b1n8R's Avatar
    Join Date
    Oct 2006
    Location
    Australia
    Posts
    13,213

    Re: [WIP] Revelations

    Honestly, I'd love to see a swamp map because they're so underdone but it would probably look horrible with the sky's colours.

  4. #664
    Movie Maker Siliconmaster's Avatar
    Join Date
    Sep 2006
    Location
    NJ (College)
    Posts
    2,192

    Re: [WIP] Revelations

    Plus swamp maps generally have a viewing distance of 100 yards or less. With a layout like this one it would be nice to see vehicles or people coming from farther away.

  5. #665
    Shit. Mass's Avatar
    Join Date
    Jul 2007
    Location
    Chicago
    Posts
    1,790

    Re: [WIP] Revelations

    So we had a (relatively) competitive test tonight. I had quite a bit of fun, and liked how it was playing. We have some heatmaps for everyone to look at, and remember that even if all you have is the most insignificant piece of criticism, it's important to spam sel with it.

    DEATHS


    KILLS

  6. #666
    Senior Member
    Join Date
    Jun 2007
    Posts
    5,414

    Re: [WIP] Revelations

    Gameplay was great

    the map plays amazingly in an organized 5v5

    fuck you all~~~~

  7. #667
    +rep to cure coronavirus n00b1n8R's Avatar
    Join Date
    Oct 2006
    Location
    Australia
    Posts
    13,213

    Re: [WIP] Revelations

    Can you overlay the kills/deaths with different colours?

  8. #668
    chilango Con's Avatar
    Join Date
    Aug 2006
    Location
    Victoria, BC, Canada
    Posts
    8,397

    Re: [WIP] Revelations

    kills green, deaths red


  9. #669
    おはようございます klange's Avatar
    Join Date
    Dec 2006
    Posts
    3,028

    Re: [WIP] Revelations

    Hm. I know it's not really the place, but that could look a lot better if the map geometry were textured, the arrows were moved up vertically (on top of the map) so you can see them, and then actually filled rather than wireframed. (Which is basically what Cerebrum will do).

    Also, the map is looking pretty good so far.

  10. #670
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
    Join Date
    Aug 2006
    Posts
    4,192

    Re: [WIP] Revelations

    Can you please get rid of the 45 degree angles, and make everything not so damn tall. It's terrible for both gameplay and aesthetics when you have a 45 degree hill that takes forever to walk up.

    Also, did you ever even change anything except for the middle? The vehicle path is still insanely far out as before.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •