Results 1 to 10 of 557

Thread: OpenSauce Halo CE SDK Update #2 (RC)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
    Join Date
    Aug 2006
    Posts
    4,192

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by Freelancer View Post
    1280x800 or 1920x1200.
    Neither of those resolutions are supported by Halo's kext files. You'll need to edit them manually to adjust the position of the text on the screen.

    Even without OS you'd have a problem. It's just CE.

  2. #2

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by jcap View Post
    Neither of those resolutions are supported by Halo's kext files. You'll need to edit them manually to adjust the position of the text on the screen.

    Even without OS you'd have a problem. It's just CE.
    Nope, since I just tried and it works fine on 1920x1200. Also, why doesn't the HUD stretching save/load automatically if you choose to use it.
    Last edited by Cortexian; August 28th, 2009 at 10:01 PM.

  3. #3
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,126

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by Freelancer View Post
    Also, why doesn't the HUD stretching save/load automatically if you choose to use it.
    Clear indication that you're not using the newest version

Thread Information

Users Browsing this Thread

There are currently 4 users browsing this thread. (0 members and 4 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •