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Thread: AI errors in beta of map; anyone know a fix?

  1. #1
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    AI errors in beta of map; anyone know a fix?

    Okay, well, some of you may have seen my post before about a missing tags error problem in sapien that just wouldn't go away. Thankfully that is no longer a problem for me. However, I have progressed much in adding more into a map except that I have run into a snag. I have added AI using a tutorial and the ai work fine in my game and in the game preview that is rendered in sapien. But, when my friends join my game to try it out, they see certain ai errors and I do not know how to fix them or what is even causing them. For one thing, the ai seem to actually switch teams. One side as covenant while the other has unsc but they like to change from red to blue and vice versa. As host, everything to me seems as it should be but the other players see the problem. They describe, as I have witnessed myself while joining my friend's game while he hosted, elites attacking elites. I, myself, have witnessed the marines attacking marines. Also, another big problem with the ai is that, for players other than the host, there are ai that just stand around with no weapon at all and are impossible to kill. There is another issue, however little, that another squad I created for the ai which I made only so that there was one instance of it at any given time in the map creates more than one of itself and does what the others do. It just stands with no weapon and cannot be killed. I hope one of you knows the problem and has a fix for it. I have seen maps with many ai before and have no problem so I do not know what is wrong with mine. Could it require a script? I have even attempted to reinforce the fact of what teams the ai are on by adding in ai team scripts. Thanks in advance.
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  2. #2
    Chris chrisk123999's Avatar
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    Re: AI errors in beta of map; anyone know a fix?

    AI don't sync. Simple as that. You can't make them sync, they just don't.
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    Re: AI errors in beta of map; anyone know a fix?

    Quote Originally Posted by chrisk123999 View Post
    AI don't sync. Simple as that. You can't make them sync, they just don't.
    I knew that from before but I don't think that's what's causing this. The reason why I don't think the syncing problem is why this is happening is because I have seen other maps with a lot of AI that may not sync but they at least fight as they should and no ai that just stand around impossible to kill and have no weapons. For example: http://hce.halomaps.org/index.cfm?fid=1992 i have played the engine room map in another server before and there were no "idle" ai. All fought as they should and did not attack each other unless it was meant to be. And when I say that, I mean the flood in that map did not attack fellow flood. They only attacked the marines and the players who fought alongside them.
    Last edited by WMagnitudeW; August 29th, 2009 at 12:18 PM.
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  4. #4
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    Re: AI errors in beta of map; anyone know a fix?

    They don't sync. It's going to get all fucked up. AI over net does not work.
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    Re: AI errors in beta of map; anyone know a fix?

    Quote Originally Posted by FRain View Post
    They don't sync. It's going to get all fucked up. AI over net does not work.
    Yes, I realize they won't sync and players won't see the same ai. However, surely there must be a fix for an invincible non weapon ai for all players? The engine room map I linked to in my last message had no problems with the ai. I mean, sure you all don't see the same one but at least the ones you see are all flood on the same exact team and fight you as they should and not each other. I kinda doubt that ai syncing is the problem in my case because that map does not seem to share my problem with the ai.
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    Re: AI errors in beta of map; anyone know a fix?

    The invincible AI with no weapons are a side effect of the non-syncing AI. The host usually doesn't see it, but as AI don't sync, clients will. I did a test online, and here's what I got.

    1 AI - Host sees 1 AI. Client sees 2 AI, one of which doesn't move, and can't die.
    2 AI - Host sees 2 AI. Client sees 4 AI, two of which don't move, and can't die.

    I had an idea in which (don't kill me) I thought the AI would sync. Result:

    1 AI (modified with some shiz that I don't feel like mentioning) - Host sees 1 AI. Client sees 1 AI, but it doesn't move, doesn't die, and position doesn't sync.
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    Re: AI errors in beta of map; anyone know a fix?

    Quote Originally Posted by Epsilon927 View Post
    The invincible AI with no weapons are a side effect of the non-syncing AI. The host usually doesn't see it, but as AI don't sync, clients will. I did a test online, and here's what I got.

    1 AI - Host sees 1 AI. Client sees 2 AI, one of which doesn't move, and can't die.
    2 AI - Host sees 2 AI. Client sees 4 AI, two of which don't move, and can't die.

    I had an idea in which (don't kill me) I thought the AI would sync. Result:

    1 AI (modified with some shiz that I don't feel like mentioning) - Host sees 1 AI. Client sees 1 AI, but it doesn't move, doesn't die, and position doesn't sync.
    Did you test it with the engine room map? This is why I'm basically trying to find a fix for the side effect because that map, among others I don't exactly remember the name, I see the ai as perfect aside from the non syncing positions. By the way, I was not the host, I was just a player joining the game server. And yet, I did not see any non combat deathless ai. All the ai in the game were fighting and fighting the right enemy. I'm not saying you're wrong. In fact, I think you're right about ai in general. But I do find it wierd that I don't share the same experience, at least, not with the engine room map. I am taking a look into the map at the moment checking back settings to see if there's a setting I missed or something.
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    Re: AI errors in beta of map; anyone know a fix?

    Are you the host when you test the engine room map?
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    Re: AI errors in beta of map; anyone know a fix?

    Quote Originally Posted by Epsilon927 View Post
    Are you the host when you test the engine room map?
    No, I was not the host, I joined an engine room game server with some other people already there.
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  10. #10
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    Re: AI errors in beta of map; anyone know a fix?

    I just downloaded the engine room map to check it out. Apparently, the AI not syncing doesn't matter, because the map is rather large-ish (in my opinion), and there's so much AI, that you can't keep track of which ones appear not to sync. That doesn't mean that the map has some secret and special method to keep AI from creating duplicates that don't die.

    The fact is, AI not syncing doesn't lie in the map, but it lies in the game itself. The game doesn't transfer AI status over the internet. All AI that you see, when you're the client, are actually controlled by the local machine, aka your own computer.
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