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Thread: OpenSauce Halo CE SDK Update #2 (RC)

  1. #101
    Kid in the Hall Kornman00's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Have you tried uninstalling\reinstalling Adobe 8)

    EDIT: Like I told jcap, this problem isn't new:
    http://www.modacity.net/forums/showt...hlight=MSVCR80
    Last edited by Kornman00; August 29th, 2009 at 02:14 PM.

  2. #102
    «CE»toXic! taterSALAD's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Okay, so I'm a complete noob to OpenSauce.

    I am trying to get Yelo Battery from the source code. I do not know what I am supposed to build to get it.

    Included is also a new version of Yelo Battery to provide an example of the possibilities of the SDK. Battery can fix the aspect ratio of the HUD on widescreen monitors, adjust the field of view (FOV), and modify weapon placement (anywhere you want the weapon to be held on your screen). There is also full chat logging saved right in your Halo profile folder.
    I am on VS2008 that I got from college.


  3. #103
    Sarcastic Bitch
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by taterSALAD View Post
    Okay, so I'm a complete noob to OpenSauce.

    I am trying to get Yelo Battery from the source code. I do not know what I am supposed to build to get it.

    I am on VS2008 that I got from college.

    When you compile the project, it will create a "d3d9.dll" in your bin folder. Copy that dll into your Halo CE directory, then run Halo. Make sure you are running version 1.08 of CE, since that is the only version OS is compatible with.

    If I recall correctly, pressing F7 ingame will open the Yelo Battery menu.

  4. #104
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    If you just want to use Yelo Battery, you don't need to compile it from source. The source that is currently available for download is only from RC1 and does not contain the recent bug fixes.

    The d3d9.dll available for download at the bottom of his post is the compiled version with the most recent fixes. The source code for that will be released with RC2.

  5. #105
    Taiko Drums = Win
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Okay, guerilla is working now, and Sapien is asking me for a d3dx9_40.dll now.

  6. #106
    «CE»toXic! taterSALAD's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    After installing d3d9.dll into the CE root, getting lots of issues.

    • Game won't even load sometimes. Windows 7 will end Aero to start the game, but it will load right back up after the game crashes.
    • After a few initial crashes, the game starts in safe-mode, with horrible quality graphics.
    • After a few more crashes, the game starts in normal-mode, and throws an exception upon joining a server.

    Here's the data, per request.

    Code:
    Faulting application name: haloce.exe, version: 1.0.8.616, time stamp: 0x489a3b7e
    Faulting module name: d3d9.dll, version: 2.0.0.1, time stamp: 0x4a984fec
    Exception code: 0xc0000005
    Fault offset: 0x000067ca
    Faulting process id: 0xae94
    Faulting application start time: 0x01ca28f61d4eac43
    Faulting application path: D:\Program Files\Microsoft Games\Halo Custom Edition\haloce.exe
    Faulting module path: D:\Program Files\Microsoft Games\Halo Custom Edition\d3d9.dll
    Report Id: 6b0bc164-94e9-11de-b6f6-001676bf3a2e
    EDIT: Found that Xfire was throwing the exception, as said in the Event Viewer and other people on the forum. :P If only it worked with Xfire. |:
    Last edited by taterSALAD; August 29th, 2009 at 05:39 PM.

  7. #107
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by FRain View Post
    Okay, guerilla is working now, and Sapien is asking me for a d3dx9_40.dll now.
    Did you install the latest version of DirectX? http://www.microsoft.com/downloads/d...displaylang=en

    What did you do to get it working? Did you just reinstall Adobe Reader?

  8. #108

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Use Acrobat instead of Reader, problem solved.

  9. #109
    Taiko Drums = Win
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Okay, so I got that all working, and then I made my project_yellow tag and my project_yellow_globals tag which included me setting the biped camera to third person loose (deathcam). I wanted to try this out so I referenced the project_yellow_globals tag to my project_yellow tag, and the project_yellow tag to my scenario, and compiled it with OS_toolbeta.exe
    I got the whole "this is a kludge" error, so I removed it from my directory and compiled it, moved it back and when I spawned ingame it was just FP.
    I put the d3d9.dll back into the folder and then ignored the whole "kludge" error. I went ingame and it was still FP.

  10. #110
    Kid in the Hall Kornman00's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    because I never got around to implementing that...

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