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Thread: Quid Pro Quo

  1. #131
    Cancer paladin's Avatar
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    Re: Quid Pro Quo

    most likely, unfortunately, because the need to be two-way. The whole point to the shaft and single tunnel was to eliminate the teleporters.
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  2. #132
    Tking care of prego wife. Scooby Doo's Avatar
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    Re: Quid Pro Quo

    we're going to have another open beta today. can anyone hook us up with a spot on your server for CTF 12-16 players?

    Paladin will be making a new thread with the d/l soon...
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  3. #133
    Cancer paladin's Avatar
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    Re: Quid Pro Quo

    Anyone interested in helping me out a bit? Mainly making a few pieces of scenery. More specifically, trees.
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  4. #134
    Senior Member Hunter's Avatar
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    Re: Quid Pro Quo

    Where are trees on this map? Lol.

    Id be happy to supply you with any weapon/vehicle model you need. (Which I already have modelled).
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  5. #135
    Cancer paladin's Avatar
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    Re: Quid Pro Quo

    New Images, ALL SCENERY ARE PLACEHOLDERS



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  6. #136
    Senior Member hry's Avatar
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    Re: Quid Pro Quo

    Stock weapons or custom?, anyways it looks so fukin pro. lulz
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  7. #137

    Re: Quid Pro Quo

    Quote Originally Posted by hry View Post
    Stock weapons or custom?, anyways it looks so fukin pro. lulz
    I believe it was stated that it would be stock.
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  8. #138
    show up throw up Ganon's Avatar
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    Re: Quid Pro Quo

    Stock weapon supremacy~
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  9. #139
    Senior Member Rentafence's Avatar
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    Re: Quid Pro Quo

    How did you do the water? I'm guessing the lower pool is real, and the water on the higher side of the damn is just a plane with the texture on it.
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  10. #140
    Cancer paladin's Avatar
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    Re: Quid Pro Quo

    the lower has a fog plane and the upper is a water plane and two partially transparent planes of the same color as the fog.

    I have also changed the layout quite a bit. When I get more done, Ill either release another test or make a video.
    Last edited by paladin; August 31st, 2009 at 12:17 PM.
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