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Thread: Quid Pro Quo

  1. #141
    Rocket jump! Lateksi's Avatar
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    Re: Quid Pro Quo


    The floor cracks are too repetitive. Also, you have assault rifles on the lower, hard to get to places. Wouldn't there better be power weapons like rockets/snipers or something?
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  2. #142
    show up throw up Ganon's Avatar
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    Re: Quid Pro Quo

    I've always noticed repetitive textures are hard to notice ingame. That doesnt appear to be a serious problem...
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  3. #143
    Cancer paladin's Avatar
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    Re: Quid Pro Quo

    When your walking on the ground, you can see it. Also, Those are no where near finished.
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  4. #144
    and Masterz1337 too! Advancebo's Avatar
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    Re: Quid Pro Quo

    A different texture should go here:
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  5. #145
    Cancer paladin's Avatar
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    Re: Quid Pro Quo

    Most likely there will be. About 70% does not have an assigned material yet.
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  6. #146
    and Masterz1337 too! Advancebo's Avatar
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    Re: Quid Pro Quo

    ^Those covenant crates could use better shaders too.


    /suggestion
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  7. #147
    Cancer paladin's Avatar
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    Re: Quid Pro Quo

    If you are offering...


    Also,

    These are the type of trees I am looking for if anyone is interested...


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  8. #148

    Re: Quid Pro Quo

    Get that sky too!
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  9. #149
    and Masterz1337 too! Advancebo's Avatar
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    Re: Quid Pro Quo

    Quote Originally Posted by Freelancer View Post
    Get that sky too!
    Fractures sky would work well...

    And yes, I was offering the crates


    EDIT:
    I found this within the contents of my computer. Dont know where it came from.
    Last edited by Advancebo; August 31st, 2009 at 07:25 PM.
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  10. #150
    Cancer paladin's Avatar
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    Re: Quid Pro Quo

    The shape looks good but the leaves would have to change.
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