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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #671
    show up throw up Ganon's Avatar
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    Re: [WIP] Revelations


    I showed this to sel, but I'm curious who else would be in agreement with an alteration similar to this. As well as this statement:

    "removing the long path that runs on the outside creates a more condensed and forced path to take to the middle. this creates a more definite strategy, eliminates some possible confusions, and gives vehicles (particularly ghosts) less of a navigatory capping advantage on this side."

    if u are oblivious, brown=cliff and tan=terrain

  2. #672
    Shit. Mass's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by jcap View Post
    Can you please get rid of the 45 degree angles, and make everything not so damn tall. It's terrible for both gameplay and aesthetics when you have a 45 degree hill that takes forever to walk up.

    Also, did you ever even change anything except for the middle? The vehicle path is still insanely far out as before.
    Those are thirty degrees, and I'm giving it a grander ceiling to eliminate the claustrophobia in that hallway, also going to frame the keyhole doors on the side and make the drop-chutes no one uses in the middle more obvious.

    oh and the annoying 45 degree angle trenches you can get stuck in are finally getting their grates and glass coverings hopefully

    As for the vehicle path, sel was already doing what ganon just posted last night soo...

  3. #673
    SDavis Juice sdavis117's Avatar
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    Re: [WIP]Revelations

    Quote Originally Posted by Yuki View Post

    Here is a picture of the old Alpha I was talking about in the Podcast.

  4. #674
    HA10 Limited's Avatar
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    Re: [WIP] Revelations

    That is sexi

  5. #675
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: [WIP] Revelations

    It looks like any other generic map with grass. If you can somehow manage to make it as beautiful as Higuy's maps, that might be a different story. But I just think that grass + huge map = ugly shit.

  6. #676
    and Masterz1337 too! Advancebo's Avatar
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    Re: [WIP] Revelations

    Needs custom lightmaps

  7. #677
    Senior Member =sw=warlord's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by Advancebo View Post
    Needs custom lightmaps
    It has custom lightmaps.
    You think their using lightmaps from bloodgulch or something?

  8. #678
    and Masterz1337 too! Advancebo's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by =sw=warlord View Post
    It has custom lightmaps.
    You think their using lightmaps from bloodgulch or something?
    I mean like baked lightmaps. Not Sapien lightmaps.

  9. #679
    Senior Member
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    Re: [WIP]Revelations

    Quote Originally Posted by sdavis117 View Post
    Here is a picture of the old Alpha I was talking about in the Podcast.
    Am I the only one who think that looks fucking terrible compared to what we have now?

    :\

  10. #680
    Senior Member
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    Re: [WIP] Revelations

    i like the blood gulch type look more rather then the extremely barren wasteland thats p boring

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