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Thread: Quick-Crit 2008-2009

  1. #5121
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    will do, and the bipod.

  2. #5122
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    Blurbed:





    3632 Triangles
    1765 Polygons
    Last edited by Advancebo; September 2nd, 2009 at 04:08 PM.

  3. #5123
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    hemisphere at the barrel end wastes polies. hemisphere at the pump guide make zero sense at all. it's another halo shotgun. /snore.

  4. #5124
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by SnaFuBAR View Post
    hemisphere at the barrel end wastes polies. hemisphere at the pump guide make zero sense at all. it's another halo shotgun. /snore.

    [17:04] =Σ= Moses: u'd get flamed BAD from someone like snaf for that
    yeah, I already removed it when I had the conversation with Moses.

    Also its not a hemisphere, its an extrude with the internal vertices welded to 1 point.

  5. #5125

    Re: The Studio Quick-Crit Thread

    [17:02] [»ШМ«]Advancebo: huh
    [17:02] =Σ= Moses: that's how u store like 10 shots in a shotgun
    [17:02] =Σ= Moses: when u put shells in a sohtgun they slide into a seperate chamber under the barrel which the pump is attached to
    [17:03] =Σ= Moses: when u pump it pushes those shells towards the firing chamber and one is loaded
    [17:03] [»ШМ«]Advancebo: k get to the point
    [17:03] [»ШМ«]Advancebo: so remove it on there?
    [17:03] =Σ= Moses: yea
    [17:03] =Σ= Moses: so
    [17:03] =Σ= Moses: no hollow opening on it
    [17:03] [»ШМ«]Advancebo: k
    [17:03] =Σ= Moses: understand how something works
    [17:03] [»ШМ«]Advancebo: removes
    [17:03] * [»ШМ«]Advancebo removes
    [17:03] =Σ= Moses: lol
    [17:03] =Σ= Moses: just saying
    [17:04] =Σ= Moses: u'd get flamed BAD from someone like snaf for that
    [17:04] [»ШМ«]Advancebo: 2 seconds
    [17:04] [»ШМ«]Advancebo: lol
    [17:04] [»ШМ«]Advancebo: yeh...
    [17:04] [»ШМ«]Advancebo: SHI! RUN! NEW RENDERS! NOW!
    [17:04] [»ШМ«]Advancebo: owai
    [17:04] [»ШМ«]Advancebo: i already resetted the scene
    [17:04] [»ШМ«]Advancebo: :C
    [17:04] =Σ= Moses: lol
    [17:04] [»ШМ«]Advancebo: vray render
    [17:04] [»ШМ«]Advancebo: k
    [17:05] [»ШМ«]Advancebo: shi
    [17:05] [»ШМ«]Advancebo: snaf posts
    [17:05] [»ШМ«]Advancebo: :C
    [17:05] =Σ= Moses: orly
    [17:05] [»ШМ«]Advancebo: hemisphere at the barrel end wastes polies. hemisphere at the pump guide make zero sense at all. it's another halo
    [17:05] [»ШМ«]Advancebo: u predicted correctly
    [17:05] [»ШМ«]Advancebo: XD
    [17:05] =Σ= Moses: HAHAHAHA

  6. #5126
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Unwrapped shotgun.




    Will rotate cylinders so seams are at the bottom. Final triangle count is 3874.

  7. #5127
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Advancebo View Post
    yeah, I already removed it when I had the conversation with Moses.

    Also its not a hemisphere, its an extrude with the internal vertices welded to 1 point.
    Also, the sides of the pump are at a pretty terrible angle, and the ribs on it are pretty bad as well. Same crit i gave hunter about his pump. Fix it, it's really bad

  8. #5128
    Cancer paladin's Avatar
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    Re: The Studio Quick-Crit Thread

    5 minutes in ps, working on a new head for my site.




    Do you think it needs rays off the clouds, if so, can someone point me in the direction on how to do so and or link to a tut.
    Last edited by paladin; September 4th, 2009 at 02:58 AM.

  9. #5129
    Hmmm... MetKiller Joe's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by paladin View Post
    5 minutes in ps, working on a new head for my site.




    Do you think it needs rays off the clouds, if so, can someone point me in the direction on how to do so and or link to a tut.
    The clouds don't look very convincing. They look a bit too grainy, and those higher/lower concentrations of cloud just don't look too great. If you want that kind of stuff, I'd suggest either subtler colors or transitions.

    Also, the clouds' silhouette isn't very apparent; it is there, but not as pronounced as it could be. The sun is also somewhat lacking (it looks like a simple glowing sphere, but not all that realistic).

    I am liking the colors and the tree, but the execution just isn't all there.
    /crit

    I've been experimenting with MudBox as I had some time this morning. This is about a 20-30 minute sculpt.

    If you can guess what it is, I'll feel better about the time used; otherwise, its back to the drawing board:



    Answer:


    Broken up cement sidewalk.

  10. #5130

    Re: The Studio Quick-Crit Thread

    WIP
    Looking for opinion on the pattern.
    Last edited by Maniac; September 4th, 2009 at 01:18 PM.

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