will do, and the bipod.
will do, and the bipod.
Blurbed:
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3632 Triangles
1765 Polygons
Last edited by Advancebo; September 2nd, 2009 at 04:08 PM.
hemisphere at the barrel end wastes polies. hemisphere at the pump guide make zero sense at all. it's another halo shotgun. /snore.
[17:02] [»ШМ«]Advancebo: huh
[17:02] =Σ= Moses: that's how u store like 10 shots in a shotgun
[17:02] =Σ= Moses: when u put shells in a sohtgun they slide into a seperate chamber under the barrel which the pump is attached to
[17:03] =Σ= Moses: when u pump it pushes those shells towards the firing chamber and one is loaded
[17:03] [»ШМ«]Advancebo: k get to the point
[17:03] [»ШМ«]Advancebo: so remove it on there?
[17:03] =Σ= Moses: yea
[17:03] =Σ= Moses: so
[17:03] =Σ= Moses: no hollow opening on it
[17:03] [»ШМ«]Advancebo: k
[17:03] =Σ= Moses: understand how something works
[17:03] [»ШМ«]Advancebo: removes
[17:03] * [»ШМ«]Advancebo removes
[17:03] =Σ= Moses: lol
[17:03] =Σ= Moses: just saying
[17:04] =Σ= Moses: u'd get flamed BAD from someone like snaf for that
[17:04] [»ШМ«]Advancebo: 2 seconds
[17:04] [»ШМ«]Advancebo: lol
[17:04] [»ШМ«]Advancebo: yeh...
[17:04] [»ШМ«]Advancebo: SHI! RUN! NEW RENDERS! NOW!
[17:04] [»ШМ«]Advancebo: owai
[17:04] [»ШМ«]Advancebo: i already resetted the scene
[17:04] [»ШМ«]Advancebo: :C
[17:04] =Σ= Moses: lol
[17:04] [»ШМ«]Advancebo: vray render
[17:04] [»ШМ«]Advancebo: k
[17:05] [»ШМ«]Advancebo: shi
[17:05] [»ШМ«]Advancebo: snaf posts
[17:05] [»ШМ«]Advancebo: :C
[17:05] =Σ= Moses: orly
[17:05] [»ШМ«]Advancebo: hemisphere at the barrel end wastes polies. hemisphere at the pump guide make zero sense at all. it's another halo
[17:05] [»ШМ«]Advancebo: u predicted correctly
[17:05] [»ШМ«]Advancebo: XD
[17:05] =Σ= Moses: HAHAHAHA
5 minutes in ps, working on a new head for my site.
Do you think it needs rays off the clouds, if so, can someone point me in the direction on how to do so and or link to a tut.
Last edited by paladin; September 4th, 2009 at 02:58 AM.
The clouds don't look very convincing. They look a bit too grainy, and those higher/lower concentrations of cloud just don't look too great. If you want that kind of stuff, I'd suggest either subtler colors or transitions.
Also, the clouds' silhouette isn't very apparent; it is there, but not as pronounced as it could be. The sun is also somewhat lacking (it looks like a simple glowing sphere, but not all that realistic).
I am liking the colors and the tree, but the execution just isn't all there.
/crit
I've been experimenting with MudBox as I had some time this morning. This is about a 20-30 minute sculpt.
If you can guess what it is, I'll feel better about the time used; otherwise, its back to the drawing board:
Answer:
WIP
Looking for opinion on the pattern.
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Last edited by Maniac; September 4th, 2009 at 01:18 PM.
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