Figured I needed a WIP thread so I don't keep whoring the Quick Crit thread.
I'll continue to update the thread with the progress on this character.
uhh, you have no idea how to make a next generation character do you.
You make a base character mesh, nothing special. few hundred tris at most. Take it into zbrush and sculpt a high resolution mesh for normal maps, then retopo to create a low poly mesh so you can unwrap and texture it for the game.
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