Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 34

Thread: [WIP] Concept Monster/Character

  1. #11
    Glorious Beacon of Light Disaster's Avatar
    Join Date
    Nov 2007
    Posts
    2,022

    Re: (WIP) Concept Monster/Character

    Quote Originally Posted by Rob Oplawar View Post
    Nice chin.
    E: Yep, I can tell you have a clear conception of the general three-dimensional shape of that character. That low poly model has near-perfect proportions. Keep using it.
    I can't tell if that was sarcasm or not.
    Reply With Quote

  2. #12
    Senior Member Hunter's Avatar
    Join Date
    Jan 2007
    Location
    Stoke, UK
    Posts
    2,968

    Re: (WIP) Concept Monster/Character

    The mouth needs more muscle work to make it look stronger like it does in the reference. His eyes sockets also need to be smaller to make him look angrier. Lol.
    Reply With Quote

  3. #13
    The Child Pornographer Ki11a_FTW's Avatar
    Join Date
    Jan 2007
    Location
    NJ
    Posts
    2,661

    Re: (WIP) Concept Monster/Character

    It looks a little too low poly imo
    Reply With Quote

  4. #14
    Glorious Beacon of Light Disaster's Avatar
    Join Date
    Nov 2007
    Posts
    2,022

    Re: (WIP) Concept Monster/Character

    Quote Originally Posted by Ki11a_FTW View Post
    It looks a little too low poly imo
    I work from low poly up. Get the proportions and general shapes right. Then I start detailing the skin.
    Reply With Quote

  5. #15
    got dam forumers.... SnaFuBAR's Avatar
    Join Date
    Oct 2006
    Posts
    6,159

    Re: (WIP) Concept Monster/Character

    Quote Originally Posted by Disaster View Post


    Smoothed version of the base
    you do realize you should be modeling parts in low poly, like the opening of the mouth, the brow, etc, right? a normal map isn't going to do what you're thinking it will.
    Reply With Quote

  6. #16
    Glorious Beacon of Light Disaster's Avatar
    Join Date
    Nov 2007
    Posts
    2,022

    Re: (WIP) Concept Monster/Character

    Quote Originally Posted by SnaFuBAR View Post
    you do realize you should be modeling parts in low poly, like the opening of the mouth, the brow, etc, right? a normal map isn't going to do what you're thinking it will.
    That is just the base mesh. Not for the normal map , just so I have 3d geometry to work with in zbrush. I could have built the base out of zspheres but I wasn't really in the mood. I'll make the low poly later by retopologizing the sculpt.
    Reply With Quote

  7. #17
    am I an oldfag yet? Heathen's Avatar
    Join Date
    Feb 2008
    Location
    a
    Posts
    9,534

    Re: (WIP) Concept Monster/Character

    Quote Originally Posted by Disaster View Post


    Smoothed version of the base
    Looks like Captain Quark with a cameltoe.
    Reply With Quote

  8. #18
    Consacock Horns's Avatar
    Join Date
    May 2009
    Location
    Iowa
    Posts
    405

    Re: (WIP) Concept Monster/Character

    Quote Originally Posted by Heathen View Post
    Looks like Captain Quark with a cameltoe.
    Damn, must spread rep.
    Reply With Quote

  9. #19
    Glorious Beacon of Light Disaster's Avatar
    Join Date
    Nov 2007
    Posts
    2,022

    Re: (WIP) Concept Monster/Character

    Reply With Quote

  10. #20
    Senior Member Hunter's Avatar
    Join Date
    Jan 2007
    Location
    Stoke, UK
    Posts
    2,968

    Re: (WIP) Concept Monster/Character

    Looks a lot better now. Work on the arms a bit, give them some beefy muscles and veins.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •