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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #751
    Senior Member hry's Avatar
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    Re: [WIP] Revelations

    No.

  2. #752
    chilango Con's Avatar
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    Re: [WIP] Revelations

    Then I suppose you have an idea for how we deal with scenery changes between bsps while keeping their collision consistent? It sounds insignificant, but it would be sloppy to create the potential for syncing problems. Multiple bsps really isn't worth it. I say we stick with desert instead of screwing around with something not worth the time deciding, because people will enjoy the map just the same on release day.

  3. #753
    show up throw up Ganon's Avatar
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    Re: [WIP] Revelations

    multiple bsp's are a terrible idea and should never be done ever.

    /idea

  4. #754
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by Ganon View Post
    multiple bsp's are a terrible idea and should never be done ever.

    /idea
    As far as multiplayer maps go, this^

  5. #755
    Senior Member
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    Re: [WIP] Revelations

    Quote Originally Posted by Ganon View Post
    multiple bsp's are a terrible idea and should never be done ever.

    /idea
    Quoting this,

    Quote Originally Posted by Con View Post
    Then I suppose you have an idea for how we deal with scenery changes between bsps while keeping their collision consistent? It sounds insignificant, but it would be sloppy to create the potential for syncing problems. Multiple bsps really isn't worth it. I say we stick with desert instead of screwing around with something not worth the time deciding, because people will enjoy the map just the same on release day.
    and this,

    Con, where have you been, we have important things to discuss~

  6. #756
    Shit. Mass's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by Rob Oplawar View Post
    When have Halo multiplayer maps ever been logical? Do what looks nice (and doesn't interrupt gameplay).
    Water flowing up-hill does not "look nice"

    Things like that have always been at least somewhat logical in Halo, because otherwise it looks wrong as hell.

  7. #757

    Re: [WIP] Revelations

    Point.

  8. #758

    Re: [WIP] Revelations

    Counter-point.

  9. #759
    addict is now breaker stankpot's Avatar
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    Re: [WIP] Revelations

    almost done right?

  10. #760
    Chris chrisk123999's Avatar
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    Re: [WIP] Revelations

    Only way I know how to stop it from switching the perms of scenery is to delete all but one of the perms or model them into the BSP..

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