Quote Originally Posted by Kornman00 View Post
Dude...someone doesn't just sprinkle magic dust on some code and all of a sudden things work. Someone would actually have to reverse engineer the game engine to figure out how it goes about updating to the render current lightmap, then program a script function in C++, as thats what the codebase is written in, to force that update to happen with a new lightmap. Things just don't appear out of thin air
This, dude. You're way too fucking ahead of yourself. I'm not a coder I have no idea how to code and no idea how C++ is written, the only language I know is HaloScript, but I already know that changing lightmaps during runtime is going to be a pain in the ass thats probably even not possible and you'd have to completely rewrite a shit ton of stuff before it works.