You have your workflow a bit messed up. You don't make a solid character first. You make the boxiest shit you can ever do. As long as proportions and general shapes/ landmarks are right. In my case, I wanted to brush up on zbrush and do the proportions and general shape in zbrush. (going to do the armor and shit in zbrush as well with polycubes utilizing zbrush's subtool feature)
http://www.gamedev.net/columns/event...cle.asp?id=659
And Yes, I know the workflow.
Theres a reason why its a WIP
The character so far is only about 1 hour of total sculpting time alltogether. I have other things to do than sculpt all day. This is just something in my spare time.
I'm not done. Pointing out that the teeth and armor are missing is pointless. I will get those done. The mesh is blobby because I haven't started doing the fine details. I'm just trying to get the general shape of things nailed down. You don't just take it into zbrush and then churn out an amazing model. It takes time to refine and get that shit right.
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