View Poll Results: this is the worst poll ever you guys were no help

Voters
100. You may not vote on this poll
  • indecisive

    100 100.00%
  • useful

    0 0%
Page 81 of 139 FirstFirst ... 31 71 79 80 81 82 83 91 131 ... LastLast
Results 801 to 810 of 1389

Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #801
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
    Join Date
    Aug 2006
    Posts
    4,192

    Re: [WIP] Revelations

    Engineers look bad.

  2. #802
    quatamalos NuggetWarmer's Avatar
    Join Date
    Dec 2007
    Location
    Dallas, Texas
    Posts
    1,341

    Re: [WIP] Revelations

    sel

    add the pink floaty engineers hovering around the sky every now and then, or maybe working on stuff behind glass in an unusable room.

  3. #803
    chilango Con's Avatar
    Join Date
    Aug 2006
    Location
    Victoria, BC, Canada
    Posts
    8,397

    Re: [WIP] Revelations

    Why would covenant engineers be working there? If anything, it should be sentinels.

  4. #804
    Senior Member
    Join Date
    Jun 2007
    Posts
    5,414

    Re: [WIP] Revelations

    Quote Originally Posted by Con View Post
    Why would covenant engineers be working there? If anything, it should be sentinels.
    Yeah, I'm kinda lost as to what they're sayin too >>

  5. #805

    Re: [WIP] Revelations

    why not use tiny 3D or 2D moving sentinels/engineers in the backround?...

    ... Am I over-estimating what the Halo Engine can do?

  6. #806
    quatamalos NuggetWarmer's Avatar
    Join Date
    Dec 2007
    Location
    Dallas, Texas
    Posts
    1,341

    Re: [WIP] Revelations

    Quote Originally Posted by Con View Post
    Why would covenant engineers be working there? If anything, it should be sentinels.
    They're forerunner.

  7. #807
    +rep to cure coronavirus n00b1n8R's Avatar
    Join Date
    Oct 2006
    Location
    Australia
    Posts
    13,213

    Re: [WIP] Revelations

    Quote Originally Posted by AAA View Post
    why not use tiny 3D or 2D moving sentinels/engineers in the backround?...

    ... Am I over-estimating what the Halo Engine can do?
    Seems like a great idea to me

  8. #808
    Senior Member
    Join Date
    Jun 2007
    Posts
    5,414

    Re: [WIP] Revelations

    Wait, are people suggesting I do what I already did in that picture?

    I'm so lost :S

  9. #809
    Movie Maker Siliconmaster's Avatar
    Join Date
    Sep 2006
    Location
    NJ (College)
    Posts
    2,192

    Re: [WIP] Revelations

    Quote Originally Posted by Yuki View Post
    Wait, are people suggesting I do what I already did in that picture?

    I'm so lost :S
    The Covenant Engineers. In the skybox. Should be moving Sentinels. We've only seen that pic of the interior, so it's possible the skybox engineers are still there. I believe the others are merely clarifying the changes.

  10. #810
    Senior Member
    Join Date
    Jun 2007
    Posts
    5,414

    Re: [WIP] Revelations

    There have never been covenant engineers in the skybox...

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •