Normal maps work in UT3. That's why I was asking.
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http://wiki.modsrepository.com/index...ty_4:_Textures
:S
They would never use bump maps with incorrect height information.
They are not bump maps, they are just how the engines sharers are set up to render. The channels are in a different from than that of a typical tangent space normal map.
Last edited by Disaster; September 15th, 2009 at 05:41 PM.
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