Ok... i have to point out this obvious observation...
That wasn't just obvious... that was Painfully Obvious!. so painfully obvious that it had to be said because everyone else was thinking it! lol
^ i am temped to directly tell you to stop posting because you keep posting obvious stuff that's off-topic anyway /rant
anyway another idea
-being able to define an "environment", e.g. like in halo 3 how objects can be placed on the elefant, maybe be able use a script like (create_environment_from *object*) so that we can place objects upon other objects without having to position them manually
please,
we are trying to create new ways of doing things, rather than use the old ways
and also maybe pre-game lobby?
-with things like a chat box that everyone can use
-voting?
also-also a new ingame chat function?
e.g. when you press "t" to talk to everyone you can type "name"/ to talk to a specific person
well its a bit of a drag that the physics engine can't be updated or edited or replaced with a better 1..... uhhhhh hmmmm..... how is the physics engine incorporated into the game?
the only reason i ask is...... how hard could it be to add some friction calculations to it?
Last edited by the1; September 15th, 2009 at 11:29 PM.
Well it might work, but it depends on the object you want to add friction to.
Only because, compared to ragdoll effects, that would be easy. Assuming you're adding it to a player, you would have to get the surface the player is on and set it from there, probably setting it all as custom globals within an os-only script.
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks