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Thread: Forge CE

  1. #21
    Member Aßyll's Avatar
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    Photography Re: CE Forge Mode?

    Hey, I'm back!
    Um... actually, probably not officially. College life kicks ass (My own, mostly. *ouch*). So... I suppose I'll keep helping out on this, if I have any free time, just because this really is so awesome.

    I remember plenty of problems when I last was working with it

    • Object name text gets messed up at extreme angles above or below the camera
    • We never found out how to detect mouse wheel scrolling (to move a held object away/toward camera)
    • Moving objects into a different portal made an object disappear and essentially get destroyed (unless it was a physics-enabled object - vehicle, projectile, biped, weapon - that was already acted upon by physics)
    • Objects with physics, if they were being acted upon by physics at the time (i.e. a falling vehicle or projectile) keeps being acted upon, so if you grab a player and hold them in the air, they keep falling and die.

    So.. put them on the to-do list too, XD

    I still think, if used correctly, OpenSauce could make this really easy for us. Maybe with some modding, so it hooks D3D better, but I don't really know.. I'm waiting on the manual I heard km00's working on for it...

    Oh and yes, AirRivals. It's free, it's fun, and it's a non-point&click MMORPG. (See definition: addictive.) I mean, er, college & life & shit.. it takes a lot out of my time... .. yeah.
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  2. #22
    El Durado :/
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    Re: CE Forge Mode?

    ... lol looks like you got my xfire message abyll.
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  3. #23

    Re: CE Forge Mode?

    It looks good but I can't really see a use for it as long as Sapien exists.
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  4. #24
    Alive malolo420's Avatar
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    Re: CE Forge Mode?

    You should make it so you can trigger the object names on and off. And that when you move an object like a weapon its spawn point stays in the same place you leave it, but that one was probably already planned.
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  5. #25
    Codesaurus Skarma's Avatar
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    Re: CE Forge Mode?

    Quote Originally Posted by malolo420 View Post
    You should make it so you can trigger the object names on and off. And that when you move an object like a weapon its spawn point stays in the same place you leave it, but that one was probably already planned.
    Yup Yup and when objects are being moved, their spawn points stay the same, you just can't see them xD You are just moving their current game world coordinates. I want to be able to render my own 3D objects for spawn points!
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  6. #26
    El Durado :/
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    Re: CE Forge Mode?

    hey if you all want to test this yourself and post ideas you have that will make it better visit this thread: http://www.halomaps.com/forum/index.....html#msg40093

    I don't know if you need to register to view the attachment mainly cuz i'm registered and logged in but meh not that big of a deal to register.

    But yeah it's an early beta, for halo PC. Try it out, and post any ideas you may have.
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  7. #27
    Neanderthal Dwood's Avatar
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    Re: CE Forge Mode?

    Wait... Skarma, you've already migrated this to hce, right?

    By the way, you should disable this for Coldsnap and hugeass. :P

    If i were you i would, for initial filesaving, have the saves be in a custom filetype. That way we could send our 'mods' to other people without killing hard drive space/bandwidth.
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  8. #28
    Senior Member Hunter's Avatar
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    Re: CE Forge Mode?

    Or make the app save the coordiants in a new file type. Then if someone sends this file to a friend the app would check that they have the correct map loaded and then load the coordiants of the objects.
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  9. #29
    Neanderthal Dwood's Avatar
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    Re: CE Forge Mode?

    You just restated what i said hunter, lol.
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  10. #30
    Member Aßyll's Avatar
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    Re: CE Forge Mode?

    Quote Originally Posted by supersniper View Post
    ... lol looks like you got my xfire message abyll.
    Yea I saw it, but then Silentk messaged me himself, XD

    Quote Originally Posted by t3h m00kz View Post
    It looks good but I can't really see a use for it as long as Sapien exists.
    You missed the main idea of the whole thing - modding while IN GAME. Sure you could mod it with Sapien, then recompile it, etc.. But the idea with this is you're playing like normal, but then can move and create objects and do stuff with them - just like Forge mode in H3.
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