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Thread: Quick-Crit 2008-2009

  1. #5221
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    it's not tiling.

  2. #5222
    Senior Member killer9856's Avatar
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    Re: The Studio Quick-Crit Thread

    more detailed object=happy detailed object

  3. #5223
    Senior Member =sw=warlord's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by SnaFuBAR View Post
    it's not tiling.
    Besides the tiling issue which il crop to make it tile is there any other advice you could give?
    Im not intending it to make too overly detailed as it wont bit in the space alloted on the bitmap but i would like to know what else to add and if possible how to make the inner parts look like glowing blue glass off some sort.

  4. #5224
    walk the platypus Cagerrin's Avatar
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    Re: The Studio Quick-Crit Thread



    Upper part started out as something else, lower part started out as H3-ish "shield tower"(and still mostly is).

    Oh, and I raped Higuy's Immolate model.



  5. #5225
    chilango Con's Avatar
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    Re: The Studio Quick-Crit Thread

    Very nice, map seems kinda small though.

  6. #5226

    Re: The Studio Quick-Crit Thread

    That's one of the more unique pieces of forerunner geometry I've seen from anybody on this site. It looks good. Kudos.
    e: Despite the fact that it's based heavily on the H3 shield tower.

  7. #5227
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    That tower looks a bit sick

  8. #5228
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    Wonderful. Great job.

  9. #5229
    Protector of common sense Trulife8342's Avatar
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    Re: The Studio Quick-Crit Thread

    I seriously suck at modeling =/

  10. #5230
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    Put more gloss on your model material, don't use a skylight, use one or two omni lights so i can see your surfaces, and post a wireframe.

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