Hey, I'm back!
Um... actually, probably not officially. College life kicks ass (My own, mostly. *ouch*). So... I suppose I'll keep helping out on this, if I have any free time, just because this really is so awesome.
I remember plenty of problems when I last was working with it
- Object name text gets messed up at extreme angles above or below the camera
- We never found out how to detect mouse wheel scrolling (to move a held object away/toward camera)
- Moving objects into a different portal made an object disappear and essentially get destroyed (unless it was a physics-enabled object - vehicle, projectile, biped, weapon - that was already acted upon by physics)
- Objects with physics, if they were being acted upon by physics at the time (i.e. a falling vehicle or projectile) keeps being acted upon, so if you grab a player and hold them in the air, they keep falling and die.
So.. put them on the to-do list too, XD
I still think, if used correctly, OpenSauce could make this really easy for us. Maybe with some modding, so it hooks D3D better, but I don't really know.. I'm waiting on the manual I heard km00's working on for it...
Oh and yes, AirRivals. It's free, it's fun, and it's a non-point&click MMORPG. (See definition: addictive.) I mean, er, college & life & shit.. it takes a lot out of my time... .. yeah.
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