Quote Originally Posted by p0lar_bear View Post
This^

The code to read player input is gone, RA code is still there. I've tried binding keys and gamepad buttons to controls via the (bind) function, but it doesn't do anything when I try to move someone or something.
I had an idea for this, but it never really took off. I mapped out the majority of the recorded animation format, I believe it's possible to code something to dump the necessary data to a file based on ingame player movements using open sauce. Then you can merge the dumped data with the scenario tag using an externally created program. I don't see any reason why it wouldn't work, it's just a matter of locating the data in memory, most of which is already mapped in the OS source code.