I had an idea for this, but it never really took off. I mapped out the majority of the recorded animation format, I believe it's possible to code something to dump the necessary data to a file based on ingame player movements using open sauce. Then you can merge the dumped data with the scenario tag using an externally created program. I don't see any reason why it wouldn't work, it's just a matter of locating the data in memory, most of which is already mapped in the OS source code.
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