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Thread: Open Sauce Ideas thread

  1. #311
    Taiko Drums = Win
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    Re: Open Sauce Ideas thread

    I'm damn sure that the recorded animation code was completely ripped out of Custom edition (except for playing them). Although, I'm not sure where I heard this, but you can make recorded animations, just not with Sapien, and you'll have to place the x,y,z coordinates manually. I'm not even sure that works and thats 100% speculation, not sure.
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  2. #312
    "Think Different" Masterz1337's Avatar
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    Re: Open Sauce Ideas thread

    You can make RAs with the current editing kit, you just cant move the units so theres movement in the RA.
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  3. #313
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by Masterz1337 View Post
    You can make RAs with the current editing kit, you just cant move the units so theres movement in the RA.
    This^

    The code to read player input is gone, RA code is still there. I've tried binding keys and gamepad buttons to controls via the (bind) function, but it doesn't do anything when I try to move someone or something.
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  4. #314

    Re: Open Sauce Ideas thread

    Quote Originally Posted by p0lar_bear View Post
    This^

    The code to read player input is gone, RA code is still there. I've tried binding keys and gamepad buttons to controls via the (bind) function, but it doesn't do anything when I try to move someone or something.
    I had an idea for this, but it never really took off. I mapped out the majority of the recorded animation format, I believe it's possible to code something to dump the necessary data to a file based on ingame player movements using open sauce. Then you can merge the dumped data with the scenario tag using an externally created program. I don't see any reason why it wouldn't work, it's just a matter of locating the data in memory, most of which is already mapped in the OS source code.
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  5. #315
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: Open Sauce Ideas thread

    Something that would be cool, is a fully functional Novint Falcon plugin.
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  6. #316
    Neanderthal Dwood's Avatar
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    Re: Open Sauce Ideas thread

    I had an idea to play .avi files from Open Sauce a while ago, and then people could create hi-res animations if they desired.

    I decided not to do it b/c I didnt think anyone would take advantage of it.
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  7. #317
    Sarcastic Bitch
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by Dwood View Post
    I had an idea to play .avi files from Open Sauce a while ago, and then people could create hi-res animations if they desired.

    I decided not to do it b/c I didnt think anyone would take advantage of it.
    You can play .bik files with a function that is in OS already, so there is no need for .avi playback functionality to be added.

    Also, how would you create hi-res animations using an avi file, did you mean cutscenes?
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  8. #318
    Project Sapphire Modder Rhydgaled's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by ShadowSpartan View Post
    You can play .bik files with a function that is in OS already, so there is no need for .avi playback functionality to be added.
    I knew it had been suggested (maybe it was me who suggested it but it may have been somebody else) but I didn't realise Kornman had implemented it. What is the scipt command you need to call it?

    Quote Originally Posted by ShadowSpartan View Post
    Also, how would you create hi-res animations using an avi file, did you mean cutscenes?
    Well animated .gif files and exported flash animatins are still considered animations by some so I would think any video made using one animation techneque or another (including 3ds Max) could be considered an animation.
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  9. #319
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: Open Sauce Ideas thread

    Don't know if this was ever said, but howabout the ability to dual weild? I'll break down what i'm thinking:

    • Picking it up with a button (don't know which)
    • The ability to add left hand animations to each of the weapons. So that when you pick a pistol (per say), it has left hand animations and it's a separate weapon.
    • Dual trigger shooting instead of just left click. So replace the grenade throw with it.
    • If you drop one gun you can keep the other still.

    All I can think of for now.
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  10. #320
    Senior Member Hunter's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by ThePlague View Post
    Don't know if this was ever said, but howabout the ability to dual weild? I'll break down what i'm thinking:

    • Picking it up with a button (don't know which)
    • The ability to add left hand animations to each of the weapons. So that when you pick a pistol (per say), it has left hand animations and it's a separate weapon.
    • Dual trigger shooting instead of just left click. So replace the grenade throw with it.
    • If you drop one gun you can keep the other still.

    All I can think of for now.
    Duel weilding has been said many times and can NOT be done properly.
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