Quote Originally Posted by Choking Victim View Post
This is some pretty cool research, have you seen anything that would cause this problem:

If a model has vertices weighted to > 41 nodes, then the vertices will stretch.

I could give you examples if you want.
Nope, I did this research a long time ago. If you could tell me where in the model structures this value is located, I could check it out. I barely know anything about modeling, just some direct3d stuff which helped greatly with this. Is a node another name for a single vertex?