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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #841
    show up throw up Ganon's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by MissingSpartan7 View Post
    this would make a badass SP map
    ....wait, i call dibs
    I agree. Why is this map even multiplayer?

  2. #842

    Re: [WIP] Revelations

    because single player sucks balls when it comes down to gold shit like this.

  3. #843
    show up throw up Ganon's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by AAA View Post
    because single player sucks balls when it comes down to gold shit like this.
    Your all talk!

  4. #844
    got dam forumers.... SnaFuBAR's Avatar
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    Re: [WIP] Revelations

    Looks good but needs plants scattered about here and there.

  5. #845
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    Re: [WIP] Revelations

    Quote Originally Posted by SnaFuBAR View Post
    Looks good but needs plants scattered about here and there.
    Speak of the devil. Just started on that yesterday, gonna add a few more along with environment sound + mopping up the warnings and errors tool hands me.

    Aside from co-planars of course, that's just a silly error!

  6. #846
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    Re: [WIP] Revelations

    C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool structure levels\revelations revelations
    building intermediate geometry...
    building collision geometry...
    reducing collision geometry...
    building collision bsp...
    ### WARNING found nearly coplanar surfaces (red and green).
    reducing collision bsp...
    verifying collision geometry...
    verifying collision bsp...
    building portals...
    building render geometry...
    building subclusters...
    building pvs... building pvs... building structure lens flares...done


    structure bsp "levels\revelations\revelations"
    BSP has 56924 nodes, 30028 leaves
    61686 surfaces and 97909 vertices in 598 material groups
    49 portals, 15 clusters

    4150Kb collision data (386Kb vertices, 1352Kb edges, 377Kb surfaces)
    6487Kb render data (3901Kb vertices, 1337Kb surfaces,
    802Kb nodes/leaves, 296Kb clusters)
    0Kb pathfinding data
    ----------------------
    11901Kb (without debug information)

  7. #847
    Untruely Bannable~ Inferno's Avatar
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    Re: [WIP] Revelations

    Coplanars create phantom BSP.


  8. #848
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    Re: [WIP] Revelations

    Quote Originally Posted by Inferno View Post
    Coplanars create phantom BSP.

    Try to imagine how much I care!


  9. #849
    show up throw up Ganon's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by Yuki View Post
    Try to imagine how much I care!

    Not a lot!


  10. #850
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    Re: [WIP] Revelations

    Quote Originally Posted by Ganon View Post
    Not a lot!

    This guy has the right idea.

    In all seriousness though, if they do prove to cause issues that are in some way important I will make an effort to fix them, but they're just such a fucking stupid error, as opposed to the 5 that have come back which I would consider important.

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