indecisive
useful
because single player sucks balls when it comes down to gold shit like this.
Looks good but needs plants scattered about here and there.
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool structure levels\revelations revelations
building intermediate geometry...
building collision geometry...
reducing collision geometry...
building collision bsp...
### WARNING found nearly coplanar surfaces (red and green).
reducing collision bsp...
verifying collision geometry...
verifying collision bsp...
building portals...
building render geometry...
building subclusters...
building pvs... building pvs... building structure lens flares...done
structure bsp "levels\revelations\revelations"
BSP has 56924 nodes, 30028 leaves
61686 surfaces and 97909 vertices in 598 material groups
49 portals, 15 clusters
4150Kb collision data (386Kb vertices, 1352Kb edges, 377Kb surfaces)
6487Kb render data (3901Kb vertices, 1337Kb surfaces,
802Kb nodes/leaves, 296Kb clusters)
0Kb pathfinding data
----------------------
11901Kb (without debug information)
Coplanars create phantom BSP.
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This guy has the right idea.
In all seriousness though, if they do prove to cause issues that are in some way important I will make an effort to fix them, but they're just such a fucking stupid error, as opposed to the 5 that have come back which I would consider important.
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