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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #851
    InnerHoaers mech's Avatar
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    Re: [WIP] Revelations

    I can't wait to rpg on dis

  2. #852
    j͆ͪ͟c̓̊͜a̎ͨ̈́ͧṗ̵ ̏ͭ̃sͪ̊͊̒͌̒̏t͗͗ͩͮo̧̊̒̎̽̇̌̋ṗ̸ͪ͑ͩ̐ InnerGoat's Avatar
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    Re: [WIP] Revelations

    hey nice skybox btw

  3. #853

    Re: [WIP] Revelations

    Quote Originally Posted by Inferno View Post
    Coplanars create phantom BSP.

    What is phantom BSP? Is this a legit error that I should be worried about, or are you just being facetious?

  4. #854
    Untruely Bannable~ Inferno's Avatar
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    Re: [WIP] Revelations

    It's one of the most annoying errors in the editor.

    It's those random bits of invisible collision that are not directly linked to anything and can only collide with vehicles and projectiles pointphysics (like weapons) and ragdolls. There are quite a few of these on the stock maps (theres actually one floating above the overshield hill on bloodgulch) and tons of these on custom maps (especially yoyo).

    I made a tutorial on how to remove them a while back.
    Last edited by Inferno; September 23rd, 2009 at 12:57 PM.

  5. #855
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by Inferno View Post
    I made a tutorial on how to remove them a while back.
    Link plox.

  6. #856
    Untruely Bannable~ Inferno's Avatar
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  7. #857

    Re: [WIP] Revelations

    Both links are broken in that thread.

  8. #858
    Untruely Bannable~ Inferno's Avatar
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    Re: [WIP] Revelations

    Fail.

    Anyone still have those tutorials. I will re-upload them.

  9. #859

    Re: [WIP] Revelations

    Interesting... How strange. I wonder what aspect of the collision geometry compilation algorithm lets nearly-coplanars do something so odd...
    I have a fuckton in BCE. Could that error also result in the opposite, random pieces of geometry that don't have collision? An old error that I used to get was a random hole in the middle of one of my floors... it's gone now, but if coplanars are to blame it may crop up again.
    Well, time to break out poly's "make planar" button, I guess.

  10. #860
    Untruely Bannable~ Inferno's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by Rob Oplawar View Post
    Could that error also result in the opposite, random pieces of geometry that don't have collision? An old error that I used to get was a random hole in the middle of one of my floors...

    That's usually caused by z-buffered triangles.

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