You're a pervert.
@Disaster: This is what I was referring to before I was so rudely interrupted.
Note that the character that he/she uses to generate the smoothed mesh in 3ds has a lot more structure and detail to it then what you used, particularly in the face. You could probably have put some of your musculature/facial detail into that smoothed-model-generation-mesh and your zbrush result would look a bit better. Right now the mouth looks like clay that has been pushed in with a pencil eraser or something. It doesn't look like a jaw, it looks like a crater.
That, the eye-bone-loop area could probably be more angular as well. The mandible itself looks a bit wide as well now that I'm not looking at it with a distraction in the way.
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