Page 4 of 50 FirstFirst ... 2 3 4 5 6 14 ... LastLast
Results 31 to 40 of 497

Thread: Yoyorast Island V2 last problems

  1. #31
    Sarcastic Bitch
    Join Date
    Sep 2006
    Posts
    811

    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by Ganon View Post
    bad fix for bad problem
    I agree, just add some clipping.

  2. #32
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: Yoyorast Island V2 last problems

    If I put a invisible wall players will hit it if they slide down. A 3 line script that teleports a the ghosts when they enter a trigger is a lot simpler and less impacting on the gameplay.

  3. #33

    Re: Yoyorast Island V2 last problems

    Either a teleport or killbox woulld be good. I prefer the killbox idea.

  4. #34

    Re: Yoyorast Island V2 last problems

    Two votes for killbox.

  5. #35
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: Yoyorast Island V2 last problems

    This is not a democracy. Its a dicktatorship. And I'm the dick.

  6. #36
    Chris chrisk123999's Avatar
    Join Date
    May 2009
    Location
    Florida, USA
    Posts
    646

    Re: Yoyorast Island V2 last problems

    I vote get rid of the H2 teleporters that don't match the map.

  7. #37
    lol modacity Timo's Avatar
    Join Date
    Aug 2006
    Location
    New Zealand
    Posts
    4,558

    Re: Yoyorast Island V2 last problems

    A killbox would be stupid - what if you wanted to/accidentally slid down that slope?

  8. #38
    CMT member/slave il Duce Primo's Avatar
    Join Date
    Nov 2007
    Posts
    400

    Re: Yoyorast Island V2 last problems

    I'm sure that player clipping can be single sided.

  9. #39
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by il Duce Primo View Post
    I'm sure that player clipping can be single sided.
    In your mind it might be but in the real world you can't do that.

    Unless you want to use haxed tool.

  10. #40

    Re: Yoyorast Island V2 last problems

    What about the same idea for the no-shortcut killbox, except killing people ONLY in ghosts? (reststing what Freelancer already said)
    Last edited by EX12693; September 27th, 2009 at 01:03 AM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •